Publication: Adaptación de una plataforma robótica social e interactiva para su uso en rehabilitación bimanual intensiva
Loading...
Identifiers
Publication date
2017
Defense date
2017-10-10
Authors
Advisors
Tutors
Journal Title
Journal ISSN
Volume Title
Publisher
Abstract
La plataforma NaoTherapist es un sistema robótico cuyo objetivo es desarrollar
sesiones de rehabilitación socialmente interactivas para pacientes pediátricos con impedimentos
físicos. Este proyecto se inició como una herramienta de apoyo en las terapias de rehabilitación
con niñoos, pues estas requieren una mayor atenciónn continua por parte de los terapeutas y una
mayor necesidad de motivación, enmascarando los ejercicios de rehabilitación en un entorno de
juego. Aunque esta herramienta terapéutica ya fue evaluada con los pacientes reales en una
evaluación a largo plazo, se planteó que el sistema participara en un campo de Terapia Intensiva
para pacientes con Parálisis Cerebral. Algo que finalmente ha tenido lugar en julio de 2017.
Todo esto presenta nuevos retos en el proyecto NaoTherapist, que deben ser
considerados para proporcionar una mejor experiencia diaria a los participantes involucrados, de
acuerdo a la metodología HABIT empleada en dicho campamento. Este trabajo describe todo el
proceso de desarrollo seguido para la elaboración de nuevos componentes que buscan perfeccionar
el modelo de rehabilitación robótica, tanto con la inclusión de nuevos juegos terapéuticos con
NAO como con la adaptación individualizada a los usuarios, que permitan mejorar la interacción
con los usuarios, proporcionando así una mayor motivación y adherencia en su tratamiento.
También se ha trabajado en la actualización de algunos componentes ya desarrollados como el
módulo de reconocimiento gestual y monitorización de los pacientes, el cual requería un cambio
en pos de ser compatible con la nueva versión del sensor Kinect.
Durante este documento se exponen las diversas etapas de desarrollo por las que
se ha pasado: planteamiento del problema y búsqueda de documentación, análisis y captura
de requisitos mediante entrevistas con terapeutas expertos, diseño e implementación de los
componentes, y fase de pruebas. A toda esta exposición se unen unos capítulos especialmente
dedicados a la posible puesta en marcha del proyecto como negocio empresarial, y al marco
legislativo aplicable a un proyecto de estas características. Cabe destacar que todo el trabajo
realizado culmina con una evaluación de la plataforma en un entorno clínico real, con pacientes
reales, y una publicación de conferencia.
The NaoTherapist platform is a robotic system whose goal is to develop socially interactive rehabilitation sessions for pediatric patients with physical disabilities. This project started as a support tool in rehabilitation therapies with children, since sessions require a greater continuous attention on the part of the therapists and a greater need of motivation, masking the rehabilitation exercises in a game environment. Although this therapeutic tool was already evaluated with the real patients in a long-term evaluation, it was suggested that the system participates in an Intensive Therapy eld for patients with Cerebral Palsy. Something that nally took place in July 2017. All this presents new challenges in the NaoTherapist project, which should be considered to provide a better daily experience for the participants involved, according to the HABIT methodology used in the camp. This document describes the entire development process followed for the elaboration of new components that seek to perfect the robotic rehabilitation model, both with the inclusion of new therapeutic games with NAO and with the individualized adaptation to the users, that allow to improve the interaction with the users, thus providing greater motivation and adherence in their treatment. Theres is also work on the update of some components already developed, as the module of gestural recognition and monitoring of patients, which require a change in order to be compatible with the new version of the Kinect sensor. This document outline the various stages of development that have taken place: problem solving and document search, analysis and capture of requirements through interviews with expert therapists, design and implementation of the components, and testing phase. Throughout this exhibition are joined chapters especially dedicated to the possible implementation of the project as a business, and to the legislative framework applicable to such a project. It should be noted that all the work completed culminates with an evaluation of the platform in a real clinical environment, with real patients, and a conference publication.
The NaoTherapist platform is a robotic system whose goal is to develop socially interactive rehabilitation sessions for pediatric patients with physical disabilities. This project started as a support tool in rehabilitation therapies with children, since sessions require a greater continuous attention on the part of the therapists and a greater need of motivation, masking the rehabilitation exercises in a game environment. Although this therapeutic tool was already evaluated with the real patients in a long-term evaluation, it was suggested that the system participates in an Intensive Therapy eld for patients with Cerebral Palsy. Something that nally took place in July 2017. All this presents new challenges in the NaoTherapist project, which should be considered to provide a better daily experience for the participants involved, according to the HABIT methodology used in the camp. This document describes the entire development process followed for the elaboration of new components that seek to perfect the robotic rehabilitation model, both with the inclusion of new therapeutic games with NAO and with the individualized adaptation to the users, that allow to improve the interaction with the users, thus providing greater motivation and adherence in their treatment. Theres is also work on the update of some components already developed, as the module of gestural recognition and monitoring of patients, which require a change in order to be compatible with the new version of the Kinect sensor. This document outline the various stages of development that have taken place: problem solving and document search, analysis and capture of requirements through interviews with expert therapists, design and implementation of the components, and testing phase. Throughout this exhibition are joined chapters especially dedicated to the possible implementation of the project as a business, and to the legislative framework applicable to such a project. It should be noted that all the work completed culminates with an evaluation of the platform in a real clinical environment, with real patients, and a conference publication.
Description
Keywords
NaoTherapist, Modelo Robótico de Rehabilitación, Reconocimiento Postural