Publication: Análisis e implementación de un jugador automático de póquer
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Publication date
2015-09-26
Defense date
2015-10-07
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Abstract
Games have always been used as research domains in Computer Science
development in general, as well as in Arti cial Intelligence (AI) in particular.
In this way, poker becomes a very interesting game, due to its common issues
and characteristics with many other games and daily situations that are
about to be solved such as the huge amount of states that can be faced, the
imperfect nature of the information that we handle or the random element
that needs to be taken into account.
The purpose of this paper is developing an agent capable of accomplish an
e cient poker game in its Texas Hold'em limit variety to submit it to the
Annual Computer Poker Competition (ACPC), organized by the University
of Alberta.
To get to it, a study about the state of the art has been deeply done. It has
shown the di erent perspectives from which the development of an automatic
poker agent can be faced, as well as the advantages and disadvantages
that each of them can hide.
The next step on the project development is focused on the analysis, the
design and implementation of a system that allows players creation and the
study of their results when confronted on several hands. This process of agent
construction until getting to the de nitive one is gradual and recurrent, obtaining along the way a huge amount of intermediate players with many
di erent characteristics when playing.
Apart from the development and creation of new algorithms, the main purpose
of making poker agents is, beyond doubt, being able to calculate its
capacities playing hands. The result section of this paper includes a large
amount of assortment tests that can be used to quantify the output of all of
the created players, also helping to determinate which of them is the best.
The aforementioned agent will be chosen to face a human player and, that
way, achieve one of the main purposes as much from this paper as from the
development of intelligent systems for games: defeating professional poker
players.
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Keywords
Inteligencia artificial, Algoritmos, Lógica difusa, Teoría de juegos