Publication:
Leap motion controlled video game-based therapy for upper limb rehabilitation in patients with Parkinson's disease: a feasibility study

dc.affiliation.dptoUC3M. Departamento de Ingeniería de Sistemas y Automáticaes
dc.affiliation.grupoinvUC3M. Grupo de Investigación: Laboratorio de Robótica (Robotics Lab)es
dc.contributor.authorFernández González, Pilar
dc.contributor.authorCarratala Tejada, María
dc.contributor.authorMonge Pereira, Esther
dc.contributor.authorCollado-Vázquez, Susana
dc.contributor.authorSánchez-Herrera Baeza, Patricia
dc.contributor.authorCuesta Gómez, Alicia
dc.contributor.authorOña Simbaña, Edwin Daniel
dc.contributor.authorJardón Huete, Alberto
dc.contributor.authorMolina Rueda, Francisco
dc.contributor.authorBalaguer Bernaldo de Quirós, Carlos
dc.contributor.authorMiangolarra Page, Juan Carlos
dc.contributor.authorCano de la Cuerda, Roberto
dc.contributor.funderMinisterio de Economía y Competitividad (España)es
dc.date.accessioned2020-12-21T12:26:29Z
dc.date.available2020-12-21T12:26:29Z
dc.date.issued2019-11
dc.description.abstractBackground:Non-immersive video games are currently being used as technological rehabilitation tools for individuals with Parkinson's disease (PD). The aim of this feasibility study was to evaluate the effectiveness of the Leap Motion Controller® (LMC) system used with serious games designed for the upper limb (UL), as well as the levels of satisfaction and compliance among patients in mild-to-moderate stages of the disease. Methods: A non-probabilistic sampling of non-consecutive cases was performed. 23 PD patients, in stages II-IV of the Hoehn & Yahr scale, were randomized into two groups: an experimental group (n = 12) who received treatment based on serious games designed by the research team using the LMC system for the UL, and a control group (n = 11) who received a specific intervention for the UL. Grip muscle strength, coordination, speed of movements, fine and gross UL dexterity, as well as satisfaction and compliance, were assessed in both groups pre-treatment and post-treatment. Results: Within the experimental group, significant improvements were observed in all post-treatment assessments, except for Box and Blocks test for the less affected side. Clinical improvements were observed for all assessments in the control group. Statistical intergroup analysis showed significant improvements in coordination, speed of movements and fine motor dexterity scores on the more affected side of patients in the experimental group. Conclusions: The LMC system and the serious games designed may be a feasible rehabilitation tool for the improvement of coordination, speed of movements and fine UL dexterity in PD patients. Further studies are needed to confirm these preliminary findings.en
dc.description.sponsorshipThe research leading to these results has received funding from the ROBOHEALTH-A project (DPI2013–47944-C4–1-R) funded by the Spanish Ministry of Economy and Competitiveness.en
dc.format.extent10
dc.identifier.bibliographicCitationFernández-González, P., Carratalá-Tejada, M., Monge-Pereira, E., Collado-Vázquez, S., Sánchez-Herrera Baeza, P., Cuesta-Gómez, A., Oña-Simbaña, E. D., Jardón-Huete, A., Molina-Rueda, F., Balaguer-Bernaldo de Quirós, C., Miangolarra-Page, J. C., Cano-de la Cuerda, R. (2019). Leap motion controlled video game-based therapy for upper limb rehabilitation in patients with Parkinson’s disease: a feasibility study. Journal of NeuroEngineering and Rehabilitation, 16(1). https://doi.org/10.1186/s12984-019-0593-x
dc.identifier.doihttps://doi.org/10.1186/s12984-019-0593-x
dc.identifier.issn1743-0003
dc.identifier.publicationfirstpage133-1
dc.identifier.publicationissue133
dc.identifier.publicationlastpage133-10
dc.identifier.publicationtitleJournal of NeuroEngineering and Rehabilitationen
dc.identifier.publicationvolume16
dc.identifier.urihttps://hdl.handle.net/10016/31654
dc.identifier.uxxiAR/0000024042
dc.language.isoeng
dc.publisherSpringer Natureen
dc.relation.projectIDGobierno de España. DPI2013-47944-C4-1-Res
dc.rights© The Author(s). 2019en
dc.rightsAtribución 3.0 España
dc.rights.accessRightsopen access
dc.rights.urihttp://creativecommons.org/licenses/by/3.0/es/
dc.subject.ecienciaRobótica e Informática Industriales
dc.subject.otherVirtual Realityen
dc.subject.otherNon-Immersive Video Gamesen
dc.subject.otherLeap Motion Controlleren
dc.subject.otherParkinson'S Diseaseen
dc.subject.otherUpper Limben
dc.subject.otherDexterityen
dc.titleLeap motion controlled video game-based therapy for upper limb rehabilitation in patients with Parkinson's disease: a feasibility studyen
dc.typeresearch article*
dc.type.hasVersionVoR*
dspace.entity.typePublication
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