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sEMG-controlled forearm bracelet and serious game-based rehabilitation for training manual dexterity in people with multiple sclerosis: a randomised controlled trial

dc.affiliation.dptoUC3M. Departamento de Ingeniería de Sistemas y Automáticaes
dc.affiliation.grupoinvUC3M. Grupo de Investigación: Laboratorio de Robótica (Robotics Lab)es
dc.contributor.authorMarcos Anton, Selena
dc.contributor.authorJardón Huete, Alberto
dc.contributor.authorOña Simbaña, Edwin Daniel
dc.contributor.authorBlazquez Fernandez, Aitor
dc.contributor.authorMartinez Rolando, Lidia
dc.contributor.authorCano de la Cuerda, Roberto
dc.contributor.funderComunidad de Madrides
dc.contributor.funderMinisterio de Economía y Competitividad (España)es
dc.date.accessioned2024-01-16T19:10:50Z
dc.date.available2024-01-16T19:10:50Z
dc.date.issued2023-08-19
dc.description.abstractBackground. Muscle strength and dexterity impairments are common among patients with multiple sclerosis (MS) producing limitations in activities of daily living related to the upper limb (UL). This study aimed to evaluate the effectiveness of serious games specifically developed for the MYO Armband & REG; capture sensor in improving forearm and wrist mobility, UL muscle strength, dexterity, fatigue, functionality, quality of life, satisfaction, adverse effects and compliance. Methods A double-blinded (allocation concealment was performed by a blinded investigator and by blinding for assessors) randomised controlled trial was conducted. The sample was randomised into two groups: an experimental group that received treatment based on UL serious games designed by the research team and controlled by the MYO Armband & REG; gesture capture sensor, along with conventional rehabilitation and a control group that received the same conventional rehabilitation for the UL. Both groups received two 60-min sessions per week over an eight-week period. Wrist range of motion (goniometry), grip muscle strength (Jamar & REG; dynamometer), coordination and gross UL dexterity (Box and Block Test), fatigue (Fatigue Severity Scale), functionality (ABILHAND), quality of life (Multiple Sclerosis Impact Scale-29), adverse effects (Simulator Sickness Questionnaire, SSQ), perceived workload (NASA-Task load index), satisfaction (Client Satisfaction Questionnaire-8 (CSQ-8), Satisfaction with Technology Scale, System Usability Scale (SUS) and QUEST 2.0) and compliance (attendance) were assessed in both groups pre-treatment, post-treatment and during a follow-up period of 2 weeks without receiving any treatment. Results Significant differences were observed in the experimental group compared to the control group in the assessment of forearm supination (p = .004) and grip strength (p = .004). Adverse effects were minimal (SSQ: 7/100 points) and perceived workload was low (NASA-Task Load Index: 25/100 points) in the experimental group. The MYO Armband & REG; technology proved to be useful for the participants (SUS: 80.66/100) and the satisfaction scales received high scores (QUEST 2.0: 59.4/70 points; Satisfaction with Technology: 84.36/100 points). There were significant differences between the groups in terms of attendance percentage (p = .029). Conclusions An experimental protocol using MYO Armband & REG;-based serious games designed for UL rehabilitation showed improvements in active wrist range of motion and handgrip strength in patients with MS, with high satisfaction, minimal adverse effects and workload and excellent compliance.Trial registration number: This randomised controlled trial has been registered at ClinicalTrials.gov Identifier: NCT04171908.en
dc.description.sponsorshipThis study was funded through the I + D projects for young doctors at Rey Juan Carlos University (2021 to 2024) and the support and stimulation program for young researchers provided by the Community of Madrid, as part of the multi-year agreement for the regulation of cooperation in the Regional System of Scientific Research and Technological Innovation between Comunidad Autónoma de Madrid and Rey Juan Carlos University. The title of the project is "Effects of a motion capture system and serious games on manipulative skills, functionality, and quality of life in patients with Multiple Sclerosis. Randomized Controlled Trial (MYO-EM)" (Ref.: A483-3921), with Roberto Cano de la Cuerda as the principal investigator. We also received funding from the Spanish Ministry of Economy and Competitiveness as part of the project “ROBOASSET: Intelligent Robotic Systems for Assessment and Rehabilitation in Upper Limb Therapies” (PID2020-113508RB-I00), funded by AEI/0.13039/501100011033; from the Robocity2030-III-CM Project (S2013/MIT-2748) which is supported in part by Programas de Actividades I + D en la Comunidad de Madrid and in part by Structural Funds of the EU.en
dc.format.extent18
dc.identifier.bibliographicCitationMarcos-Antón, S., Jardón-Huete, A., Oña-Simbaña, E.D. et al. sEMG-controlled forearm bracelet and serious game-based rehabilitation for training manual dexterity in people with multiple sclerosis: a randomised controlled trial. J NeuroEngineering Rehabil 20, 110 (2023). https://doi.org/10.1186/s12984-023-01233-5en
dc.identifier.doihttps://doi.org/10.1186/s12984-023-01233-5
dc.identifier.issn1743-0003
dc.identifier.publicationfirstpage1
dc.identifier.publicationissue1,110
dc.identifier.publicationlastpage18
dc.identifier.publicationtitleJournal of NeuroEngineering and Rehabilitationen
dc.identifier.publicationvolume20
dc.identifier.urihttps://hdl.handle.net/10016/39297
dc.identifier.uxxiAR/0000034001
dc.language.isoengen
dc.publisherBCMen
dc.relation.projectIDComunidad de Madrid. S2013/MIT-2748es
dc.relation.projectIDGobierno de España. PID2020-113508RB-I00es
dc.rights© The Author(s) 2023.en
dc.rightsOpen Access This article is licensed under a Creative Commons Attribution 4.0 International License, which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons licence, and indicate if changes were made. The images or other third party material in this article are included in the article's Creative Commons licence, unless indicated otherwise in a credit line to the material. If material is not included in the article's Creative Commons licence and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holderen
dc.rightsAtribución-NoComercial-SinDerivadas 3.0 España*
dc.rights.accessRightsopen accessen
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/3.0/es/*
dc.subject.ecienciaRobótica e Informática Industriales
dc.subject.otherMultiple Sclerosisen
dc.subject.otherMyo Armbanden
dc.subject.otherRehabilitationen
dc.subject.otherSerious Gamesen
dc.subject.otherStrengthen
dc.subject.otherUpper Limben
dc.subject.otherVirtual Realityen
dc.titlesEMG-controlled forearm bracelet and serious game-based rehabilitation for training manual dexterity in people with multiple sclerosis: a randomised controlled trialen
dc.typeresearch articleen
dc.type.hasVersionVoRen
dspace.entity.typePublication
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