Publication:
Developing a robot-guided interactive simon game for physical and cognitive training

dc.affiliation.dptoUC3M. Departamento de Informáticaes
dc.affiliation.grupoinvUC3M. Grupo de Investigación: Planificación y Aprendizajees
dc.contributor.authorTurp, Misra
dc.contributor.authorGonzález, José Carlos
dc.contributor.authorPulido Pascual, José Carlos
dc.contributor.authorFernández Rebollo, Fernando
dc.contributor.funderMinisterio de Economía y Competitividad (España)es
dc.date.accessioned2019-12-18T17:24:38Z
dc.date.available2020-02-01T00:00:04Z
dc.date.issued2019-02-01
dc.description.abstractEnveloping cognitive or physical rehabilitation into a game highly increases the patients' commitment with their treatment. Specially with children, keeping them motivated is a very time-consuming work, so therapists are demanding tools to help them with this task. NAOTherapist is a generic robotic architecture that uses Automated Planning techniques to autonomously drive noncontact upper-limb rehabilitation sessions for children with a humanoid NAO robot. Our aim is to develop more robotic games for this platform to enrich its variability and possibilities of interaction. The goal of this work is to present our first attempt to develop a different, more complex game that reuses the previous architecture. We contribute with the design description of a novel robotic Simon game that employs upper-limb poses instead of colors and could qualify as a cognitive and physical training. Statistics of evaluation tests with 14 adults and 56 children are displayed and the outcomes are analyzed in terms of human-robot interaction (HRI) quality. The results demonstrate the application-domain generalization capabilities of the NAOTherapist architecture and give an insight to further analyze the therapeutic benefits of the new developed Simon game.en
dc.description.sponsorshipThis work is partially funded by grant TIN2012-38079-C03-02 and TIN2015-65686- C5-1-R of Spanish Ministerio de Economía y Competitividad. We also want to thank the Joan Miró school of Leganés for their assistance with the evaluations, to the teachers and the management team for their support, and specially to all the children who kindly participated in the evaluation and enjoyed playing with our robots.en
dc.identifier.bibliographicCitationTurp, M., González, J.C., Pulido, J.C., Fernández, Fernando. (2019). Developing a robot-guided interactive simon game for physical and cognitive training. International Journal of Humanoid Robotics, 16(No. 01)en
dc.identifier.doihttps://doi.org/10.1142/S0219843619500038
dc.identifier.issn0219-8436
dc.identifier.publicationissue1
dc.identifier.publicationtitleInternational journal of humanoid roboticsen
dc.identifier.publicationvolume16
dc.identifier.urihttps://hdl.handle.net/10016/29392
dc.identifier.uxxiAR/0000023351
dc.language.isoenges
dc.publisherWorld Scientific Publishing Companyen
dc.relation.projectIDGobierno de España. TIN2012-38079-C03-02es
dc.relation.projectIDGobierno de España. TIN2015-65686-C5-1-Res
dc.rights© World Scientific Publishing Companyen
dc.rights.accessRightsopen accesses
dc.subject.ecienciaInformáticaes
dc.subject.otherHuman-robot interactionen
dc.subject.otherAutomated planningen
dc.subject.otherInteractive gamesen
dc.subject.otherCognitive roboticsen
dc.subject.otherRobotic therapyen
dc.titleDeveloping a robot-guided interactive simon game for physical and cognitive trainingen
dc.typeresearch article*
dc.type.hasVersionAM*
dspace.entity.typePublication
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