Publication:
Evaluation Framework for Crowd Behaviour Simulation and Analysis based on Real Videos and Scene Reconstruction

dc.affiliation.dptoUC3M. Departamento de Informáticaes
dc.affiliation.grupoinvUC3M. Grupo de Investigación: Inteligencia Artificial Aplicada (GIAA)es
dc.contributor.authorJablonski, Konrad
dc.contributor.authorArgyriou, Vasileios
dc.contributor.authorGreenhill, Darrel
dc.contributor.authorVelastin Carroza, Sergio Alejandro
dc.date.accessioned2019-10-03T08:07:59Z
dc.date.available2019-10-03T08:07:59Z
dc.date.issued2017-01-23
dc.descriptionThis paper has been presented at : 6th Latin-American Conference on Networked and Electronic Media (LACNEM 2015)en
dc.description.abstractCrowd simulation has been regarded as an important research topic in computer graphics, computer vision, and related areas. Various approaches have been proposed to simulate real life scenarios. In this paper, a novel framework that evaluates the accuracy and the realism of crowd simulation algorithms is presented. The framework is based on the concept of recreating real video scenes in 3D environments and applying crowd and pedestrian simulation algorithms to the agents using a plug-in architecture. The real videos are compared with recorded videos of the simulated scene and novel Human Visual System (HVS) based similarity features and metrics are introduced in order to compare and evaluate simulation methods. The experiments show that the proposed framework provides efficient methods to evaluate crowd and pedestrian simulation algorithms with high accuracy and low cost.en
dc.format.extent6
dc.identifier.bibliographicCitationJablonski, K., Argyriou, V., Greenhill, D. y Velastin, S.A. (2015). Evaluation framework for crowd behaviour simulation and analysis based on real videos and scene reconstruction. In 6th Latin-American Conference on Networked and Electronic Media (LACNEM 2015).en
dc.identifier.doihttps://doi.org/10.1049/ic.2015.0319
dc.identifier.isbn978-1-78561-280-0
dc.identifier.publicationtitle6th Latin-American Conference on Networked and Electronic Media (LACNEM 2015)en
dc.identifier.urihttps://hdl.handle.net/10016/28951
dc.identifier.uxxiCC/0000027416
dc.language.isoengen
dc.publisherIEEEen
dc.relation.eventdate23-25 Sept. 2015en
dc.relation.eventplaceMedellín, Colombiaen
dc.relation.eventtitle6th Latin-American Conference on Networked and Electronic Media (LACNEM 2015)en
dc.rights© 2015 IEEE.en
dc.rights.accessRightsopen accessen
dc.subject.ecienciaInformáticaes
dc.subject.otherVision for graphicsen
dc.subject.otherMotionen
dc.subject.otherTracking and video analysisen
dc.subject.otherCognitive and embodied visionen
dc.subject.otherCrowd simulationen
dc.titleEvaluation Framework for Crowd Behaviour Simulation and Analysis based on Real Videos and Scene Reconstructionen
dc.typeconference paper*
dc.type.hasVersionAM*
dspace.entity.typePublication
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