Publication:
The non-gamer

dc.affiliation.dptoUC3M. Departamento de Análisis Sociales
dc.contributor.authorDiaz Gandasegui, Vicente
dc.date.accessioned2011-05-26T15:34:42Z
dc.date.available2011-05-26T15:34:42Z
dc.date.issued2010-06-02
dc.descriptionArtículo presentado en la conferencia "Under the Mask: Perspectives on the gamer". University of Bedforshire. 2nd June 2010
dc.description.abstractThis article is a sociological analysis of those individuals who are not involved in the gamer’s culture even though they live in a society in which technology has assumed a fundamental relevance in the perception of (un)reality and the presentation of virtual worlds. In such a world, the individuals have access to, and the ability to afford the necessary technology, to play videogames on computers, mobile phones or video consoles, deny that possibility and constitute nowadays an increasing minority. I will examine the sociological aspects and psychological characteristics of this group of individuals who share their time with friends and relatives who play videogames. These ‘future minority’ currently live in houses surrounded by technological devices, their work is often influenced by technology, they use transport that is managed by technology, but prefer not to enter virtual worlds in their leisure time; they choose the realities expressed in atoms rather than bits, and in doing so, they reject the opportunity to enter the unlimited possibilities offered by virtuality, avoiding the professional, cultural and educational skills that gamers acquire through the use of videogames. This article also examines the non-gamer from a personal perspective, (auto)analysing the researcher as a case study of the non-gamer in today’s western society. I have had to deal with the ambivalent long term professional interest in analysing and researching virtual worlds and videogames whilst simultaneously having a lack of personal interest in playing and accessing the potential offered by technology and virtuality. My professional and personal concerns collide at this point and result in a contradiction that I will explore as a member of the non-gamer social group.
dc.description.statusNo publicado
dc.format.mimetypeapplication/pdf
dc.identifier.urihttps://hdl.handle.net/10016/11280
dc.language.isoeng
dc.relation.publisherversionhttp://underthemask.wikidot.com/local--files/papers-2010/Vicente_diaz_Gandasegui.pdf
dc.rightsAtribución-NoComercial-SinDerivadas 3.0 España
dc.rights.accessRightsopen access
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/3.0/es/
dc.subject.ecienciaSociología
dc.subject.otherVideogames
dc.subject.otherGamer
dc.subject.otherNon-gamer
dc.titleThe non-gamer
dc.typeconference paper*
dc.type.hasVersionAM*
dspace.entity.typePublication
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