Publication:
Improving the Teaching of Hypothesis Testing Using a Divide-and-Conquer Strategy and Content Exposure Control in a Gamified Environment

dc.affiliation.dptoUC3M. Departamento de Estadísticaes
dc.contributor.authorDelgado Gómez, David
dc.contributor.authorGónzalez-Landero, Franks
dc.contributor.authorMontes-Botella, Carlos
dc.contributor.authorSujar, Aaron
dc.contributor.authorBayona, Sofia
dc.contributor.authorMartino, Luca
dc.date.accessioned2021-07-06T11:00:18Z
dc.date.available2021-07-06T11:00:18Z
dc.date.issued2020-12
dc.descriptionThis article belongs to the Special Issue Active Methodologies for the Promotion of Mathematical Learningen
dc.description.abstractHypothesis testing has been pointed out as one of the statistical topics in which students present more misconceptions. In this article, an approach based on the divide-and-conquer methodology is proposed to facilitate its learning. The proposed strategy is designed to sequentially explain and evaluate the different concepts involved in hypothesis testing, ensuring that a new concept is not presented until the previous one has been fully assimilated. The proposed approach, which contains several gamification elements (i.e., points or a leader-board), is implemented into an application via a modern game engine. The usefulness of the proposed approach was assessed in an experiment in which 89 first-year students enrolled in the Statistics course within the Industrial Engineering degree participated. Based on the results of a test aimed at evaluating the acquired knowledge, it was observed that students who used the developed application based on the proposed approach obtained statistically significant higher scores than those that attended a traditional class (p-value < 0.001), regardless of whether they used the learning tool before or after the traditional class. In addition, the responses provided by the students who participated in the study to a test of satisfaction showed their high satisfaction with the application and their interest in the promotion of these tools. However, despite the good results, they also considered that these learning tools should be considered as a complement to the master class rather than a replacement.en
dc.format.extent14
dc.identifier.bibliographicCitationDelgado-Gómez, D., González-Landero, F., Montes-Botella, C., Sujar, A., Bayona, S. & Martino, L. (2020). Improving the Teaching of Hypothesis Testing Using a Divide-and-Conquer Strategy and Content Exposure Control in a Gamified Environment. Mathematics, 8(12), 2244.en
dc.identifier.doihttps://doi.org/10.3390/math8122244
dc.identifier.issn2227-7390
dc.identifier.publicationfirstpage2244
dc.identifier.publicationissue12
dc.identifier.publicationtitleMathematicsen
dc.identifier.publicationvolume8
dc.identifier.urihttps://hdl.handle.net/10016/33007
dc.identifier.uxxiAR/0000027632
dc.language.isoeng
dc.publisherMDPI
dc.rights© 2020 by the authors.en
dc.rightsAtribución 3.0 España*
dc.rights.accessRightsopen accessen
dc.rights.urihttp://creativecommons.org/licenses/by/3.0/es/*
dc.subject.ecienciaEstadísticaes
dc.subject.otherEducationen
dc.subject.otherLearning environmentsen
dc.subject.otherEducational gamesen
dc.subject.otherEngineering studentsen
dc.titleImproving the Teaching of Hypothesis Testing Using a Divide-and-Conquer Strategy and Content Exposure Control in a Gamified Environmenten
dc.typeresearch article*
dc.type.hasVersionVoR*
dspace.entity.typePublication
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