Assessment of Manual Dexterity in VR: Towards a Fully Automated Version of the Box and Blocks Test

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ISSN: 0926-9630 (print)
ISSN: 1879-8365 (online)
ISBN: 978-1-64368-006-4 (print)
ISBN: 978-1-64368-007-1 (online)
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IOS Press
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In recent years, the possibility of using serious gaming technology for the automation of clinical procedures for assessment of motor function have captured the interest of the research community. In this paper, a virtual version of the Box and Blocks Test (BBT) for manual dexterity assessment is presented. This game-like system combines the classical BBT mechanics with a play-centric approach to accomplish a fully automated test for assessing hand motor function, making it more accessible and easier to administer. Additionally, some variants of the traditional mechanics are proposed in order to fully exploit the advantages of the chosen technology. This ongoing research aims to provide the clinical practitioners with a customisable, intuitive, and reliable tool for the assessment and rehabilitation of hand motor function.
Proceeding of The 27th Australian National Health Informatics Conference (HIC 2019), 12-14 August 2019, Melbourne, Australia
Automatic, Assessment, Manual dexterity, Virtual reality
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Cummings, Elizabeth et al. (eds.), Digital Health: Changing the Way Healthcare is Conceptualised and Delivered: Selected Papers from the 27th Australian National Health Informatics Conference (HIC 2019), Melbourne, Australia, 12-14 August 2019. Amsterdam: IOS Press, 2019. Pp. 57-62.