Publication:
Designing human-like video game synthetic characters through machine consciousness

dc.affiliation.dptoUC3M. Departamento de Informáticaes
dc.affiliation.grupoinvUC3M. Grupo de Investigación: Laboratorio de Control, Aprendizaje y Optimización de Sistemas (CAOS)es
dc.contributor.authorArrabales, Raúl
dc.contributor.authorLedezma Espino, Agapito Ismael
dc.contributor.authorSanchis de Miguel, María Araceli
dc.date.accessioned2011-05-27T10:26:55Z
dc.date.available2011-05-27T10:26:55Z
dc.date.issued2009
dc.description[Abstract]: Towards a Science of Consciousness, 2009. June, 10-13, 2009, Hong Kong, China.
dc.description.statusNo publicado
dc.format.mimetypeapplication/pdf
dc.identifier.bibliographicCitationTowards a Science of Consciousness, 2009, 1 p. (abstract)
dc.identifier.publicationtitleTowards a Science of Consciousness
dc.identifier.urihttps://hdl.handle.net/10016/11286
dc.language.isoeng
dc.relation.eventdateJune, 10-13, 2009
dc.relation.eventplaceHong Kong (China)
dc.relation.eventtitleTowards a Science of Consciousness
dc.rights.accessRightsopen access
dc.subject.ecienciaInformática
dc.titleDesigning human-like video game synthetic characters through machine consciousness
dc.typeconference proceedings*
dc.type.hasVersionAM*
dspace.entity.typePublication
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