Publication:
Evaluation of user response by using visual cues designed to direct the viewer's attention to the main scene in an immersive environment

dc.affiliation.institutoUC3M. Instituto de Desarrollo Tecnológico y Promoción de la Innovación Pedro Juan de Lastanosaes
dc.contributor.authorOrtega-Alvarez, Galo
dc.contributor.authorMatheus-Chacin, Carlos
dc.contributor.authorGarcía Crespo, Ángel
dc.contributor.authorRuiz-Arroyo, Adrian
dc.date.accessioned2023-05-23T09:58:22Z
dc.date.available2023-05-23T09:58:22Z
dc.date.issued2023-01
dc.description.abstractToday the visualization of 360-degree videos has become a means to live immersive experiences.. However, an important challenge to overcome is how to guide the viewers attention to the video main scene, without interrupting the immersion experience and the narrative thread. To meet this challenge, we have developed a software prototype to assess three approaches: Arrows, Radar and Auto Focus. These are based on visual guidance cues used in first person shooter games such as: Radar-Sonar, Radar-Compass and Arrows. In the study a questionnaire was made to evaluate the comprehension of the narrative, the user's perspective with respect to the design of the visual cues and the usability of the system. In addition, data was collected on the movement of the user's head, in order to analyze the focus of attention. The study used statistical methods to perform the analysis, the results show that the participants who used some visual cue (any of these) showed significant improvements compared to the control group (without using visual cues) in finding the main scene. With respect to narrative compression, significant improvements were obtained in the user group that used Radar and Auto Focus compared to the control group.en
dc.description.sponsorshipOpen Access funding provided thanks to the CRUE-CSIC agreement with Springer Nature.en
dc.format.extent27
dc.identifier.bibliographicCitationOrtega-Alvarez, G., Matheus-Chacin, C. A., García-Crespo, Á., & Ruiz-Arroyo, A. (2023). Evaluation of user response by using visual cues designed to direct the viewer’s attention to the main scene in an immersive environment. Multimedia Tools and Applications, 82(1), 573-599.en
dc.identifier.doihttps://doi.org/10.1007/s11042-022-13271-7
dc.identifier.issn1380-7501
dc.identifier.publicationfirstpage573
dc.identifier.publicationissue1
dc.identifier.publicationlastpage599
dc.identifier.publicationtitleMultimedia Tools and Applicationsen
dc.identifier.publicationvolume82
dc.identifier.urihttps://hdl.handle.net/10016/37337
dc.identifier.uxxiAR/0000031797
dc.language.isoeng
dc.publisherSpringeren
dc.relation.projectIDAT-2022es
dc.rights© The Author(s) 2022en
dc.rightsAtribución 3.0 España*
dc.rights.accessRightsopen accessen
dc.rights.urihttp://creativecommons.org/licenses/by/3.0/es/*
dc.subject.ecienciaInformáticaes
dc.subject.ecienciaIngeniería Mecánicaes
dc.subject.other360-degree videosen
dc.subject.otherImmersive videoen
dc.subject.otherHMDen
dc.subject.otherFirst person gamesen
dc.subject.otherCVRen
dc.titleEvaluation of user response by using visual cues designed to direct the viewer's attention to the main scene in an immersive environmenten
dc.typeresearch article*
dc.type.hasVersionVoR*
dspace.entity.typePublication
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