Publication:
Yamove! A movement synchrony game that choreographs social interaction

dc.affiliation.dptoUC3M. Departamento de Informáticaes
dc.contributor.authorIsbister, Katherine
dc.contributor.authorMárquez Segura, Elena
dc.contributor.authorKirkpatrick, Suzanne
dc.contributor.authorChen, Xiaofeng
dc.contributor.authorSalahuddin, Syed
dc.contributor.authorCao, Gang
dc.contributor.authorTang, Raybit
dc.date.accessioned2023-11-30T09:05:09Z
dc.date.available2023-11-30T09:05:09Z
dc.date.issued2016-05
dc.description.abstractThis paper presents a design case study of Yamove!, a well-received dance battle game. The primary aim for the project was to design a mobile-based play experience that enhanced in-person social interaction and connection. The game emphasized the pleasures of mutual, improvised amateur movement choreography at the center of the experience, achieved through a core mechanic of synchronized movement. The project team engaged techniques from the independent ("indie") game development community that proved valuable in tempering the constraints to which technologically driven design can sometimes fall prey. Contributions of this work include (a) presentation and discussion of a polished digital game that embodies design knowledge about engaging players in mutual physical improvisation that is socially supported by technology, and (b) a case study of a design process influenced by indie game development that may help others interested in creating technologies that choreograph pleasurable intentional human movement in social contexts.en
dc.format.extent29
dc.identifier.bibliographicCitationIsbister, K., Segura, E., Kirkpatrick, S., Chen, X., Salahuddin, S., Cao, G., & Tang, R. (2016). Yamove! A movement synchrony game that choreographs social interaction. Human Technology, 12(1), 74–102.en
dc.identifier.doihttps://doi.org/10.17011/ht/urn.201605192621
dc.identifier.issn1795-6889
dc.identifier.publicationfirstpage74
dc.identifier.publicationissue1
dc.identifier.publicationlastpage102
dc.identifier.publicationtitleHuman Technologyen
dc.identifier.publicationvolume12
dc.identifier.urihttps://hdl.handle.net/10016/39002
dc.identifier.uxxiAR/0000024207
dc.language.isoengen
dc.publisherCentre of Sociological Researchen
dc.rights© 2016Katherine Isbister, Elena Márquez Segura, Suzanne Kirkpatrick, Xiaofeng Chen, Syed Salahuddin, Gang Cao, & Raybit Tang, and the Agora Center, University of Jyväskyläen
dc.rightsAtribución-NoComercial 3.0 España*
dc.rights.accessRightsopen accessen
dc.rights.urihttp://creativecommons.org/licenses/by-nc/3.0/es/*
dc.subject.ecienciaInformáticaes
dc.subject.ecienciaRobótica e Informática Industriales
dc.subject.otherTechnology-supported social playen
dc.subject.otherMeaningful and natural movement-based interactionen
dc.subject.otherSupplenessen
dc.subject.otherSociospatial contexten
dc.subject.otherSociotechnical designen
dc.subject.otherIndie game developmenten
dc.titleYamove! A movement synchrony game that choreographs social interactionen
dc.typeresearch article*
dc.type.hasVersionVoR*
dspace.entity.typePublication
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