Armenteros Gallardo, Manuel2010-06-102010-06-102006-11Proceedings IV International Conference on Multimedia and Information and Communication Technologies in Education (m-ICTE2006), p. 1001-1005https://hdl.handle.net/10016/87725 pages, 4 figures.-- Contributed to: IV International Conference on Multimedia and Information and Communication Technologies in Education: "Current Developments in Technology-Assisted Education" (m-ICTE2006, Seville, Spain, Nov 22-25, 2006).This investigation analyzes the design of didactic materials based on a model similar to games. The degree of attraction and entertainment that show the young people towards games seems to mark new line of educative hypermedia development. Several projects exist where it advances in this line of research. Nevertheless, a certain ignorance in the use of guidelines of design as pedagogical in the development of these resources is observed as much. In this research several of the resources analyze themselves multimedia that follows this line. It is divided in three sections: one, the analysis of the use of virtual scenes, from the point of view of the realism degree and its incidence on the attention generated in the subject; two, the navigation used that it makes possible to the subject to happen from a scene to another one, and the repercussions on the space interpretation; and three, the necessities of collaboration between the teaching staff and the multimedia professional to be able to transmit the pedagogical values that they require this type of didactic materials.application/pdfengThree dimensional environmentHypermedia languageEducational technologyUse of three-dimensional environments in educational multimedia: new possibilities for improving learningconference paperCiencias de la InformaciĆ³nopen access