RT Journal Article T1 A model-driven approach to generate and deploy videogames on multiple platforms A1 Núñez Valdez, Edward Rolando A1 García Díaz, Vicente A1 Cueva Lovelle, Juan Manuel A1 Sáez Achaerandio, Yago A1 González Crespo, Rubén AB Currently, videogame development for mobile devices is a highly profitable and competitive industry worldwide. This profitability can be ascribed to the popularity that new technologies such as smartphones and tablets have acquired over the last few years. To increase competitiveness, we use a model driven engineering (MDE) approach to develop multi-platform videogames in a quick and easy manner. MDE helps us to reduce the number of errors, the amount of time required and the development costs and favors a productivity increment. The aim of this work is to present an approach for the agile development of multi-platform videogames by using high-level abstraction models. We offer a feasible solution supported by a tool that allows the development of videogames in a simple and agile way. An empirical validation is presented through a use case where the viability of our approach is shown in comparison with that of other tools. Finally, a survey shows the users' perception of the solution with the objective of validating the use case results. The given use case indicates that our approach is suitable for improving videogame development. The survey indicates that users think that it is possible to model videogames and generate the corresponding applications with our approach. PB Springer Nature SN 1868-5137 YR 2016 FD 2016-09-01 LK https://hdl.handle.net/10016/30818 UL https://hdl.handle.net/10016/30818 LA eng NO This work was performed by the University of Oviedo under Contract No. MITC-11-TSI-090302-2011-11 of the research project Gade4all. We would also like to thank the reviewers for their insights and their comments that greatly improved the pape DS e-Archivo RD 27 jul. 2024