RT Conference Proceedings T1 Body x Materials: A workshop exploring the role of material-enabled body-based multisensory experiences A1 Petreca, Bruna Beatriz A1 Baurley, Sharon A1 Tajadura Jiménez, Ana A1 Turmo Vidal, Laia A1 O'Nascimento, Ricardo A1 Seifi, Hasti A1 Ley Flores, Judith Guadalupe A1 Singh, Aneesha A1 Berthouze, Nadia A1 Obrist, Marianna AB Over the last 15 years, HCI and Interaction Design have experienced a 'material turn'characterized by a growing interest in the materiality of technology and computation, and in methods that support exploring, envisioning, and crafting with and through materials. The community has experienced a similar turn focused on the body, on how to best design for and from a first-person, lived experience, and the moving and sensual body. In this workshop, we focus on the intersection of these two turns. The emerging developments in multimodal interfaces open opportunities to bring in materiality to the digital world as well as to transform the materiality of objects and bodies in the real-world, including the materiality of our own bodies. The different sensory qualities of (touchable and untouchable, physical and digital) objects and bodies, including our own, can be brought into the design of digital technologies to enrich, augment, and transform embodied experiences. In this 'materials revolution'[15], what are the current theories, approaches, methods, and tools that emphasize the critical role of materiality to body-based interactions with technology? To explore this, in this workshop we will focus on five related themes: material enabling expression, material as a catalyst for human action, material enabling reflection and awareness, material enabling transformation and material supporting the design process for the re-creation of the existing and the yet-to-exist. This workshop with technology presentations, panel sessions with experts, and multidisciplinary discussions will: (i) bring together researchers who work on (re)creating sensory properties of materials through technology with those who investigate experiential effects of materials and material-enabled interactions, (ii) discuss methods, opportunities, difficulties in designing materiality and material-enabled interactions, and (iii) form a multidisciplinary community to build synergies and collaborations. PB Association For Computing Machinery (ACM) SN 978-1-4503-9422-2 YR 2023 FD 2023-04-19 LK https://hdl.handle.net/10016/44033 UL https://hdl.handle.net/10016/44033 LA eng NO Proceedings of: 2023 CHI Conference on Human Factors in Computing Systems, 19 april 2023, Hamburg, Germany NO We acknowledge funding by: the Spanish Agencia Estatal de Investigación (PID2019-105579RB-I00/AEI/10.13039/501100011033) and the European Research (ERC) under the European Union’s Horizon 2020 research and innovation programme (grant agreement No 101002711); EMS is funded by the Madrid under the Multiannual Agreement with UC3M in the line of "Research Funds for Beatriz Galindo Fellowships" (MovIntPlayLab-CM-UC3M), and in the context of the V PRICIT (Regional Programme of Research and Technological Innovation). This work was funded by UKRI grants [EP/V011766/1 and EP/V042289/1]. For the purpose of open access, the author has applied a Creative Commons Attribution (CC BY) licence to any Author Accepted Manuscript version arising. DS e-Archivo RD 18 jul. 2024