RT Journal Article T1 Evaluation of user response by using visual cues designed to direct the viewer's attention to the main scene in an immersive environment A1 Ortega-Alvarez, Galo A1 Matheus-Chacin, Carlos A1 García Crespo, Ángel A1 Ruiz-Arroyo, Adrian AB Today the visualization of 360-degree videos has become a means to live immersive experiences.. However, an important challenge to overcome is how to guide the viewers attention to the video main scene, without interrupting the immersion experience and the narrative thread. To meet this challenge, we have developed a software prototype to assess three approaches: Arrows, Radar and Auto Focus. These are based on visual guidance cues used in first person shooter games such as: Radar-Sonar, Radar-Compass and Arrows. In the study a questionnaire was made to evaluate the comprehension of the narrative, the user's perspective with respect to the design of the visual cues and the usability of the system. In addition, data was collected on the movement of the user's head, in order to analyze the focus of attention. The study used statistical methods to perform the analysis, the results show that the participants who used some visual cue (any of these) showed significant improvements compared to the control group (without using visual cues) in finding the main scene. With respect to narrative compression, significant improvements were obtained in the user group that used Radar and Auto Focus compared to the control group. PB Springer SN 1380-7501 YR 2023 FD 2023-01 LK https://hdl.handle.net/10016/37337 UL https://hdl.handle.net/10016/37337 LA eng NO Open Access funding provided thanks to the CRUE-CSIC agreement with Springer Nature. DS e-Archivo RD 17 jul. 2024