Publisher:
Association for Computing Machinery, INC.
Issued date:
2019-06-25
Citation:
Díaz, P., Zarraonandía, T., Sánchez-Francisco, M., Aedo, I., Onorati, T. (2019, junio 25). Do Low Cost Virtual Reality Devices Support Learning Acquisition? Proceedings of the XX International Conference on Human Computer Interaction. Interacción 2019: XX International Conference on Human Computer Interaction
Virtual Reality (VR) can support engaging and effective learning and current VR devices commercially available are opening up opportunities and expectations in higher education. An open research question is determining whether the fidelity of the VR device (e.Virtual Reality (VR) can support engaging and effective learning and current VR devices commercially available are opening up opportunities and expectations in higher education. An open research question is determining whether the fidelity of the VR device (e.g. resolution, framerate, etc.) impacts learning. This work aims to address this question by conducting a study wherein the quality of the experience and the knowledge acquired using a high fidelity (and high priced) VR headset is compared against a lower fidelity (and lower priced) VR headset. The results of the study do not reveal significant difference in spatial and experiential learning. The user satisfaction and experience are also similar regardless of the headset used.[+][-]