Leap motion controlled video game-based therapy for upper limb rehabilitation in patients with Parkinson's disease: a feasibility study
Author(s):
Fernández González, Pilar; Carratala Tejada, María; Monge Pereira, Esther; Collado-Vázquez, Susana; Sánchez-Herrera Baeza, Patricia; Cuesta Gómez, Alicia; Oña Simbaña, Edwin Daniel; Jardón Huete, Alberto; Molina Rueda, Francisco; Balaguer Bernaldo de Quirós, Carlos; Miangolarra Page, Juan Carlos; Cano de la Cuerda, Roberto
Publisher:
Springer Nature
Issued date:
2019-11
Citation:
Fernández-González, P., Carratalá-Tejada, M., Monge-Pereira, E., Collado-Vázquez, S., Sánchez-Herrera Baeza, P., Cuesta-Gómez, A., Oña-Simbaña, E. D., Jardón-Huete, A., Molina-Rueda, F., Balaguer-Bernaldo de Quirós, C., Miangolarra-Page, J. C., Cano-de la Cuerda, R. (2019). Leap motion controlled video game-based therapy for upper limb rehabilitation in patients with Parkinson’s disease: a feasibility study. Journal of NeuroEngineering and Rehabilitation, 16(1). https://doi.org/10.1186/s12984-019-0593-x
ISSN:
1743-0003
xmlui.dri2xhtml.METS-1.0.item-contributor-funder:
Ministerio de Economía y Competitividad (España)
Sponsor:
The research leading to these results has received funding from the ROBOHEALTH-A project (DPI2013–47944-C4–1-R) funded by the Spanish Ministry of Economy and Competitiveness.
Project:
Gobierno de España. DPI2013-47944-C4-1-R
Keywords:
Virtual Reality
,
Non-Immersive Video Games
,
Leap Motion Controller
,
Parkinson'S Disease
,
Upper Limb
,
Dexterity
Rights:
© The Author(s). 2019
Atribución 3.0 España
Abstract:
Background:Non-immersive video games are currently being used as technological rehabilitation tools for individuals with Parkinson's disease (PD). The aim of this feasibility study was to evaluate the effectiveness of the Leap Motion Controller® (LMC) system u
Background:Non-immersive video games are currently being used as technological rehabilitation tools for individuals with Parkinson's disease (PD). The aim of this feasibility study was to evaluate the effectiveness of the Leap Motion Controller® (LMC) system used with serious games designed for the upper limb (UL), as well as the levels of satisfaction and compliance among patients in mild-to-moderate stages of the disease. Methods: A non-probabilistic sampling of non-consecutive cases was performed. 23 PD patients, in stages II-IV of the Hoehn & Yahr scale, were randomized into two groups: an experimental group (n = 12) who received treatment based on serious games designed by the research team using the LMC system for the UL, and a control group (n = 11) who received a specific intervention for the UL. Grip muscle strength, coordination, speed of movements, fine and gross UL dexterity, as well as satisfaction and compliance, were assessed in both groups pre-treatment and post-treatment. Results: Within the experimental group, significant improvements were observed in all post-treatment assessments, except for Box and Blocks test for the less affected side. Clinical improvements were observed for all assessments in the control group. Statistical intergroup analysis showed significant improvements in coordination, speed of movements and fine motor dexterity scores on the more affected side of patients in the experimental group. Conclusions: The LMC system and the serious games designed may be a feasible rehabilitation tool for the improvement of coordination, speed of movements and fine UL dexterity in PD patients. Further studies are needed to confirm these preliminary findings.
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