VENUE: Virtualized Environment for Multi-UAV Network Emulation

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Show simple item record Sánchez Agüero, Víctor Valera Pintor, Francisco Nogales Dolado, Borja González Blázquez, Luis Félix Vidal Fernández, Iván 2020-11-12T11:39:04Z 2020-11-12T11:39:04Z 2019-10-23
dc.identifier.bibliographicCitation V. Sánchez-Agüero, F. Valera, B. Nogales, L. F. González and I. Vidal, "VENUE: Virtualized Environment for Multi-UAV Network Emulation," in IEEE Access, vol. 7, pp. 154659-154671, 2019
dc.identifier.issn 2169-3536
dc.description.abstract Unmanned Aerial Vehicles (UAVs) have progressively been integrated into people lives during the last years. It is quite common now to see UAVs flying in the countryside doing field inspection, in highways for traffic control operations, or above stadiums in sport and music events. It is also common to see spectacular UAV swarm showcases (in most cases they are just performing a choreography) showing the potential of upcoming technologies. This article is focused on multi-UAV scenarios, on the establishment of Flying Ad hoc Networks (FANETs), and on the integration of 5G technologies like Network Function Virtualization (NFV) or Software Defined Networking (SDN). In particular, this article presents a proposal for one of the most common problems that the research and development community has to face at some stage: the validation of the different solutions and deployments. In this area, there is currently a notorious gap between the design phase and the deployment phase, since traditional network simulators are not designed with the constraints imposed by UAVs in mind. Besides, services implementations (that are usually distributed into single-board computers carried as payloads by UAVs) cannot be easily combined with the simulators. VENUE (Virtualized Environment for multi-UAV network emulation) is presented as an experimentation platform that allows testing the integration of multi-UAV FANETs together with network services deployments. VENUE covers from the simulation/emulation phase up to the real equipment integration phase. The validation of the platform is also presented in this article through several UAV use cases that make use of NFV technologies.
dc.description.sponsorship This work was supported in part by the 5G-City Project under Grant TEC2016-76795-C6-3-R through the Spanish Ministry of Economy and Competitiveness, and in part by the H2020 5GRANGE Project under Grant 777137
dc.language.iso eng
dc.publisher IEEE
dc.rights Atribución 3.0 España
dc.subject.other Emulation
dc.subject.other FANETs
dc.subject.other LXC
dc.subject.other Multi-UAV
dc.subject.other Ns-3
dc.subject.other OLSR
dc.subject.other SBC
dc.subject.other Swarm
dc.subject.other SUAV
dc.subject.other UAV
dc.title VENUE: Virtualized Environment for Multi-UAV Network Emulation
dc.type article
dc.subject.eciencia Telecomunicaciones
dc.rights.accessRights openAccess
dc.relation.projectID info:eu-repo/grantAgreement/EC/777137 (5GRANGE)
dc.relation.projectID Gobierno de España. TEC2016-76795-C6-3-R (5G-City )
dc.type.version publishedVersion
dc.identifier.publicationfirstpage 154659
dc.identifier.publicationlastpage 154671
dc.identifier.publicationtitle IEEE Access
dc.identifier.publicationvolume 7
dc.identifier.uxxi AR/0000024317
dc.contributor.funder European Commission
dc.contributor.funder Ministerio de Economía y Competitividad (España)
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