Department/Institute:
Universidad Carlos III de Madrid. Departamento de Informática
Degree:
Programa de Doctorado en Ciencia y Tecnología Informática por la Universidad Carlos III de Madrid
Issued date:
2020-01
Defense date:
2020-02-24
Committee:
Presidente: María Araceli Sanchis de Miguel, .- Secretario: Vicente Matellán Olivera.- Vocal: Bram Vanderborght
xmlui.dri2xhtml.METS-1.0.item-contributor-funder:
Ministerio de Economía y Competitividad (España) European Commission
Sponsor:
This thesis has been partially funded by the following projects: MICINN, RTI2018-099522-B-C43; MINECO, TIN2015-65686-C5-1-R; European Union Seventh Framework Programme for Research (FP7),
Grant Agreement No. FP7-ICT-601116; MINECO, TIN2012-38079-C03-02.
Project:
Gobierno de España. RTI2018-099522-B-C43 Gobierno de España. TIN2015-65686-C5-1-R info:eu-repo/grantAgreement/EC/FP7-ICT-601116 Gobierno de España. TIN2012-38079-C03-02
Rights:
Atribución-NoComercial-SinDerivdas 3.0 España
Abstract:
The development of new devices to support neurological recovery is a current challenge
for clinical professionals and engineers [Tapus et al. 2007b]. Particularly, in the last decade,
robotic applications have demonstrated their great potential as novel apprThe development of new devices to support neurological recovery is a current challenge
for clinical professionals and engineers [Tapus et al. 2007b]. Particularly, in the last decade,
robotic applications have demonstrated their great potential as novel approaches [Dru_zbicki
et al. 2013]. Socially Assistive Robotics refers to those robots that provide assistance to hu-
man beings through social interaction. This technology is particularly interesting in health-
care domains since it is able to elicit more favorable responses to the treatment [Okamura
et al. 2010]. All these approaches start from the same hypothesis: the interaction provided
by a social robot helps patients to get engaged with the treatment, in addition to automatic
data gathering and reporting, helping to relieve the workload of healthcare professionals while
reducing the socio-economic costs.
Under this context, this thesis arises from four foundations: neurorehabilitation, socially assistive robotics, gamification and artificial intelligence. The integration of these
fundamentals aims to design a child-robot interaction framework to enhance the pediatric
clinical practice. The designed framework is provided with an intelligent system, so that no
engineer is required either to control the interaction or to adapt the system. During the
development of this thesis the framework has been used and evaluated in two di erent tasks:
pediatric rehabilitation (NAOTherapist) and motion encouragement. Being the first one the
central application of the presented work. In NAOTherapist, child-robot sessions are composed of playful immersive activities based on reward and positive reinforcement to improve
motivation and, therefore, adherence to treatments. The ultimate goal is to demonstrate
the feasibility of this framework in real healthcare settings, so a user-centered prototyping
is proposed by involving the user during each development phase. A prototype was initially
evaluated with more than 120 of typically developing children, obtaining a generalized high
degree of active engagement [Pulido et al. 2017]. After that, three evaluation scenarios ex-
posed the platform to the real practice: a first contact to get closer to the target individual,
a long-term experience to determine personalization needs [Pulido et al. 2019], and an intensive intervention to evaluate the motivation and adherence to treatment. About 20 pediatric
patients participated in the studies with very promising results. In all cases, the sessions with
the robot provided a greater motivation compared to the conventional treatment, getting pa-ients to exceed the objectives marked by the experts. Positive reinforcement and rewarding
the patient were fundamental aspects to maintain motivation. The robot autonomy was also
a key point, so making the robot taking its own decisions improved the perception of social
entity. The interviewed relatives detected functional and self-esteem enhancements in their
children, and experts confirmed the system utility and usability for application in pediatrics.[+][-]