A model-driven approach to generate and deploy videogames on multiple platforms

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dc.contributor.author Núñez Valdez, Edward Rolando
dc.contributor.author García Díaz, Vicente
dc.contributor.author Cueva Lovelle, Juan Manuel
dc.contributor.author Sáez Achaerandio, Yago
dc.contributor.author González Crespo, Rubén
dc.date.accessioned 2020-09-14T13:41:54Z
dc.date.available 2020-09-14T13:41:54Z
dc.date.issued 2016-09-01
dc.identifier.bibliographicCitation Núñez-Valdez, E.R., García-Díaz, V., Lovelle, J.M.C. et al. A model-driven approach to generate and deploy videogames on multiple platforms. J Ambient Intell Human Comput 8, 435–447 (2017)
dc.identifier.issn 1868-5137
dc.identifier.uri http://hdl.handle.net/10016/30818
dc.description.abstract Currently, videogame development for mobile devices is a highly profitable and competitive industry worldwide. This profitability can be ascribed to the popularity that new technologies such as smartphones and tablets have acquired over the last few years. To increase competitiveness, we use a model driven engineering (MDE) approach to develop multi-platform videogames in a quick and easy manner. MDE helps us to reduce the number of errors, the amount of time required and the development costs and favors a productivity increment. The aim of this work is to present an approach for the agile development of multi-platform videogames by using high-level abstraction models. We offer a feasible solution supported by a tool that allows the development of videogames in a simple and agile way. An empirical validation is presented through a use case where the viability of our approach is shown in comparison with that of other tools. Finally, a survey shows the users' perception of the solution with the objective of validating the use case results. The given use case indicates that our approach is suitable for improving videogame development. The survey indicates that users think that it is possible to model videogames and generate the corresponding applications with our approach.
dc.description.sponsorship This work was performed by the University of Oviedo under Contract No. MITC-11-TSI-090302-2011-11 of the research project Gade4all. We would also like to thank the reviewers for their insights and their comments that greatly improved the pape
dc.language.iso eng
dc.publisher Springer Nature
dc.rights Copyright © 2016, Springer Nature
dc.subject.other Videogames
dc.subject.other Model-driven engineering
dc.subject.other Software generation
dc.subject.other User interface
dc.title A model-driven approach to generate and deploy videogames on multiple platforms
dc.type article
dc.subject.eciencia Informática
dc.identifier.doi https://doi.org/10.1007/s12652-016-0404-1
dc.rights.accessRights openAccess
dc.type.version acceptedVersion
dc.identifier.publicationfirstpage 435
dc.identifier.publicationissue 3
dc.identifier.publicationlastpage 447
dc.identifier.publicationtitle Journal of Ambient Intelligence and Humanized Computing
dc.identifier.publicationvolume 8
dc.identifier.uxxi AR/0000020122
dc.affiliation.dpto UC3M. Departamento de Informática
dc.affiliation.grupoinv UC3M. Grupo de Investigación: Computación Evolutiva y Redes Neuronales (EVANNAI)
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