Immersive video applications based on 360 video
streaming require high-bandwidth, high-reliability and lowlatency
5G connectivity but also flexible, low-latency and costeffective
computing deployment. This paper proposes a novel
solution for decomposing anImmersive video applications based on 360 video
streaming require high-bandwidth, high-reliability and lowlatency
5G connectivity but also flexible, low-latency and costeffective
computing deployment. This paper proposes a novel
solution for decomposing and distributing the end-to-end 360
video streaming service across three computing tiers, namely
cloud, edge and constrained fog, in order of proximity to the
end user client. The streaming service is aided with an adaptive
viewport technique. The proposed solution is based on the H2020
5G-CORAL system architecture using micro-services-based design
and a unified orchestration and control across all three tiers
based on Fog05. Performance evaluation of the proposed solution
shows noticeable reduction in bandwidth consumption, energy
consumption, and deployment costs, as compared to a solution
where the streaming service is all delivered out of one computing
location such as the Cloud.[+][-]
Description:
This paper has been presented at: Seventh International Workshop on Cloud Technologies and Energy Efficiency in Mobile Communication Networks (CLEEN 2019). How cloudy and green will mobile network and
services be? 15 April 2019 - Marrakech, Morocco