Implementation of Open Source applications “Serious Game” for rehabilitation

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dc.contributor.advisor Jardón Huete, Alberto Herreros Díaz, Jaime 2018-06-18T10:02:56Z 2018-06-18T10:02:56Z 2016-10 2016-10-10
dc.description.abstract Serious Games and Virtual Reality (VR) are present nowadays as an alternative to traditional rehabilitation therapies. This project describes the workflow to develop videogames for health monitoring as well as a source of entertainment for physiotherapy patients, primarily patients that suffer hemiparesis caused by a neurological disease like a stroke. We propose the last version of Microsoft Kinect sensors as low cost game controller and the software Unity to develop Open Source Rehabilitation Serious Games. These Serious Games try to imitate physiotherapy sessions performed in movement recovery therapies, reducing the waiting list of patients together with time and costs to hospitals. The premise is that the gameplay makes patients execute upper body exercises alongside equilibrium training, meanwhile they are monitored extracting useful data and results for the physicians.
dc.format.mimetype application/pdf
dc.language.iso eng
dc.rights Atribución-NoComercial-SinDerivadas 3.0 España
dc.subject.other Serious games
dc.subject.other Hemiparesis patients
dc.subject.other Kinect
dc.subject.other Open source
dc.subject.other Virtual reality
dc.title Implementation of Open Source applications “Serious Game” for rehabilitation
dc.type bachelorThesis
dc.subject.eciencia Biología y Biomedicina
dc.subject.eciencia Robótica e Informática Industrial
dc.rights.accessRights openAccess Ingeniería Biomédica
dc.contributor.departamento UC3M. Departamento de Ingeniería de Sistemas y Automática
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