Discovering the Campus Together: a mobile and computer-based learning experience

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dc.contributor.author Pérez Sanagustín, Mar
dc.contributor.author Ramírez González, Gustavo
dc.contributor.author Hernández-Leo, Davinia
dc.contributor.author Muñoz-Organero, Mario
dc.contributor.author Santos, Patricia
dc.contributor.author Blat, Josep
dc.contributor.author Delgado Kloos, Carlos
dc.date.accessioned 2014-07-23T10:45:40Z
dc.date.available 2014-07-23T10:45:40Z
dc.date.issued 2012-01
dc.identifier.bibliographicCitation Journal of Network and Computer Applications (2012). 35 (1), 176-188.
dc.identifier.issn 1084-8045
dc.identifier.uri http://hdl.handle.net/10016/19164
dc.description.abstract One of the most relevant difficulties faced by first-year undergraduate students is to settle into the educational environment of universities. This paper presents a case study that proposes a computer-assisted collaborative experience designed to help students in their transition from high school to university. This is done by facilitating their first contact with the campus and its services, the university community, methodologies and activities. The experience combines individual and collaborative activities, conducted in and out of the classroom, structured following the Jigsaw Collaborative Learning Flow Pattern. A specific environment including portable technologies with network and computer applications has been developed to support and facilitate the orchestration of a flow of learning activities into a single integrated learning setting. The result is a Computer Supported Collaborative Blended Learning scenario that has been evaluated with first-year university students of the degrees of Software and Audiovisual Engineering within the subject Introduction to Information and Communications Technologies. The findings reveal that the scenario improves significantly students' interest in their studies and their understanding about the campus and services provided. The environment is also an innovative approach to successfully support the heterogeneous activities conducted by both teachers and students during the scenario. This paper introduces the goals and context of the case study, describes how the technology was employed to conduct the learning scenario, the evaluation methods and the main results of the experience.
dc.description.sponsorship This work was supported in part by the Spanish Ministry of Science and Innovation in the Learn3 project TIN2008-05163/TSI and by the Madrid regional Government in the e-Madrid project S2009/TIC-1650. The work of the author Ramirez-Gonzalez has been also supported by the SOLITE CYTED Program 508AC0341 and the Universidad del Cauca where he is a professor with a commission of Doctoral studies O.J. 118-2006.
dc.format.extent 13 p.
dc.format.mimetype application/pdf
dc.language.iso eng
dc.publisher Elsevier
dc.rights © 2011 Elsevier Ltd.
dc.subject.other Collaborative learning and applications
dc.subject.other Computer Supported Collaborative Blended learning
dc.subject.other Collaborative Learning Flow Pattern
dc.subject.other Mobile and ubiquitous computing
dc.subject.other NFC
dc.subject.other Innovative collaborative scenarios
dc.title Discovering the Campus Together: a mobile and computer-based learning experience
dc.type article
dc.description.status Publicado
dc.relation.publisherversion http://dx.doi.org/10.1016/j.jnca.2011.02.011
dc.subject.eciencia Telecomunicaciones
dc.identifier.doi 10.1016/j.jnca.2011.02.011
dc.rights.accessRights openAccess
dc.relation.projectID Comunidad de Madrid. S2009/TIC-1650/E-MADRID
dc.type.version acceptedVersion
dc.identifier.publicationfirstpage 176
dc.identifier.publicationissue 1
dc.identifier.publicationlastpage 188
dc.identifier.publicationtitle Journal of Network and Computer Applications
dc.identifier.publicationvolume 35
dc.identifier.uxxi AR/0000010769
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