Delivering an Olympic Games

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dc.contributor.advisor Muñoz Organero, Mario Treceño Orgaz, Agustín 2014-05-05T18:46:16Z 2014-05-05T18:46:16Z 2013-12-09 2013-12-16
dc.description.abstract The technology involved in the distribution of the results during an Olympic Games is extremely complex. More than 900 servers, 1,000 network devices, 9,500 computers and 3,500 technologists are necessary to make it happen. Would it be possible to implement a solution with less resources using cutting edge technology? The following study answers this question by designing two scalable and high performance web-based applications to manage tournaments offering a REST interface to stakeholders. The first solution architecture is based on Java using frameworks such as Spring and Hibernate. The second solution architecture uses JavaScript with frameworks such as NodeJS, AngularJS, Mongoose and Express.
dc.format.mimetype application/pdf
dc.language.iso eng
dc.rights Atribución-NoComercial-SinDerivadas 3.0 España
dc.subject.other Desarrollo de software
dc.subject.other Aplicaciones web
dc.subject.other Informática de gestión
dc.subject.other Juegos olímpicos
dc.title Delivering an Olympic Games
dc.type masterThesis
dc.subject.eciencia Telecomunicaciones
dc.rights.accessRights openAccess Ingeniería de Telecomunicación
dc.contributor.departamento Universidad Carlos III de Madrid. Departamento de Ingeniería Telemática
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