Maggie: A Social Robot as a Gaming Platform

e-Archivo Repository

Show simple item record

dc.contributor.author González Pacheco, Víctor
dc.contributor.author Ramey, Arnaud
dc.contributor.author Alonso Martín, Fernando
dc.contributor.author Castro González, Álvaro
dc.contributor.author Salichs Sánchez-Caballero, Miguel
dc.date.accessioned 2014-04-03T09:01:47Z
dc.date.available 2014-04-03T09:01:47Z
dc.date.issued 2011-11
dc.identifier.bibliographicCitation International journal of social robotics, November 2011, vol. 3, issue 4, pp. 371-381
dc.identifier.issn 1875-4791 (print)
dc.identifier.issn 1875-4805 (online)
dc.identifier.uri http://hdl.handle.net/10016/18717
dc.description.abstract Edutainment robots are robots designed to participate in people's education and in their entertainment. One of the tasks of edutainment robots is to play with their human partners, but most of them offer a limited pool of games. Moreover, it is difficult to add new games to them. This lack of flexibility could shorten their life cycle. This paper presents a social robot on which several robotic games have been developed. Our robot uses a flexible and modular architecture that allows the creation of new skills by the composition of existing and simpler skills. With this architecture, the development of a new game mainly consists in the composition of the skills that are needed for this specific game. In this paper, we present the robot, its hardware and its software architecture, including its interaction capabilities. We also provide a detailed description of the development of five of the games the robot can play.
dc.description.sponsorship The authors gratefully acknowledge the funds provided by the Spanish MICINN (Ministry of Science and Innovation) through the project "A new Approach to Social Robotics (AROS)". The research leading to these results has also received funding from the RoboCity2030-II-CM project(S2009/DPI-1559), funded by Programas de Actividades I+D en la Comunidad de Madrid and cofunded by Structural Funds ofthe EU.
dc.format.extent 13
dc.format.mimetype application/pdf
dc.language.iso eng
dc.publisher Springer
dc.rights © Springer Science & Business Media BV 2011
dc.subject.other Social robots
dc.subject.other Edutainment
dc.subject.other Robot games
dc.subject.other Robot entertainment
dc.subject.other Human-robot interaction
dc.title Maggie: A Social Robot as a Gaming Platform
dc.type article
dc.relation.publisherversion http://dx.doi.org/10.1007/s12369-011-0109-8
dc.subject.eciencia Robótica e Informática Industrial
dc.identifier.doi 10.1007/s12369-011-0109-8
dc.rights.accessRights openAccess
dc.relation.projectID Comunidad de Madrid. S2009/DPI-1559/ROBOCITY2030 II
dc.type.version acceptedVersion
dc.identifier.publicationfirstpage 371
dc.identifier.publicationissue 4
dc.identifier.publicationlastpage 381
dc.identifier.publicationtitle International journal of social robotics
dc.identifier.publicationvolume 3
dc.identifier.uxxi AR/0000010854
 Find Full text

Files in this item

*Click on file's image for preview. (Embargoed files's preview is not supported)


This item appears in the following Collection(s)

Show simple item record