Publication:
TCP-Based distributed offloading architecture for the future of untethered immersive experiences in wireless networks

dc.affiliation.dptoUC3M. Departamento de Teoría de la Señal y Comunicacioneses
dc.affiliation.grupoinvUC3M. Grupo de Investigación: Comunicacioneses
dc.contributor.authorGonzalez-Morin, Diego
dc.contributor.authorLópez Morales, Manuel José
dc.contributor.authorPérez, Pablo
dc.contributor.authorVillegas, Alvaro
dc.contributor.funderEuropean Commissiones
dc.date.accessioned2023-11-21T09:13:36Z
dc.date.available2023-11-21T09:13:36Z
dc.date.issued2022-06-22
dc.descriptionIMX '22: ACM International Conference on Interactive Media Experiences, 22-24 June 2022, Aveiro, Portugal.en
dc.description.abstractTask offloading has become a key term in the field of immersive media technologies: it can enable lighter and cheaper devices while providing them higher remote computational capabilities. In this paper we present our TCP-based offloading architecture. The architecture, has been specifically designed for immersive media offloading tasks with a particular care in reducing any processing overhead which can degrade the network performance. We tested the architecture for different offloading scenarios and conditions on two different wireless networks: WiFi and 5G millimeter wave technologies. Besides, to test the network on alternative millimeter wave configurations, currently not available on the actual 5G millimeter rollouts, we used a 5G Radio Access Network (RAN) real-time emulator. This emulator was also used to test the offloading architecture for an simulated immersive user sharing network resources with other users. We provide insights of the importance of user prioritization techniques for successful immersive media offloading. The results show a great performance for the tested immersive media scenarios, highlighting the relevance of millimeter wave technology for the future of immersive media applications.en
dc.description.sponsorshipThis work has received funding from the European Union (EU) Horizon 2020 research and innovation programme under the Marie Skłodowska-Curie ETN TeamUp5G, grant agreement No. 813391.en
dc.format.extent11es
dc.identifier.bibliographicCitationGonzalez Morin, Diego; Lopez Morales, Manuel Jose; Perez, Pablo; Villegas, Alvaro (2022). TCP-Based distributed offloading architecture for the future of untethered immersive experiences in wireless networks. En: IMX '22: Proceedings of the 2022 ACM International Conference on Interactive Media Experiences, June 2022, pp. 121–132. (ACM)en
dc.identifier.doihttps://doi.org/10.1145/3505284.3529963
dc.identifier.isbn978-1-4503-9212-9
dc.identifier.publicationfirstpage121es
dc.identifier.publicationlastpage132es
dc.identifier.publicationtitleIMX'22: Proceedings of the 2022 ACM International Conference on Interactive Media Experiencesen
dc.identifier.urihttps://hdl.handle.net/10016/38918
dc.identifier.uxxiCC/0000034576
dc.language.isoenges
dc.publisherAssociation for Computing Machinery (ACM)en
dc.relation.eventdate2022-06-22es
dc.relation.eventplacePortugales
dc.relation.eventtitleIMX '22: ACM International Conference on Interactive Media Experiencesen
dc.relation.projectIDinfo:eu-repo/grantAgreement/EC/H2020/813391/TeamUp5Ges
dc.rights© 2022 ACMen
dc.rights.accessRightsopen accessen
dc.subject.ecienciaInformáticaes
dc.subject.ecienciaTelecomunicacioneses
dc.subject.otherOffloadingen
dc.subject.otherVirtual realityen
dc.subject.otherAugmented realityen
dc.subject.otherWireless access networksen
dc.titleTCP-Based distributed offloading architecture for the future of untethered immersive experiences in wireless networksen
dc.typeconference output*
dc.type.hasVersionAM*
dspace.entity.typePublication
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