Effectiveness of Serious Games for Leap Motion on the functionality of the upper limb in Parkinson's disease: A feasibility study

dc.affiliation.dptoUC3M. Departamento de Ingeniería de Sistemas y Automáticaes
dc.affiliation.grupoinvUC3M. Grupo de Investigación: Laboratorio de Robótica (Robotics Lab)es
dc.contributor.authorOña Simbaña, Edwin Daniel
dc.contributor.authorBalaguer Bernaldo de Quirós, Carlos
dc.contributor.authorCano de la Cuerda, Roberto
dc.contributor.authorCollado Vázquez, Susana
dc.contributor.authorJardón Huete, Alberto
dc.contributor.funderComunidad de Madrides
dc.contributor.funderMinisterio de Economía y Competitividad (España)es
dc.descriptionSpecial Issue: Advances in Human-Computer Interactions: Methods, Algorithms, and Applications.en
dc.description.abstractThe design and application of Serious Games (SG) based on the Leap Motion sensor are presented as a tool to support the rehabilitation therapies for upper limbs. Initially, the design principles and their implementation are described, focusing on improving both unilateral and bilateral manual dexterity and coordination. The design of the games has been supervised by specialized therapists. To assess the therapeutic effectiveness of the proposed system, a protocol of trials with Parkinson’s patients has been defined. Evaluations of the physical condition of the participants in the study, at the beginning and at the end of the treatment, are carried out using standard tests. The specific measurements of each game give the therapist more detailed information about the patients’ evolution after finishing the planned protocol. The obtained results support the fact that the set of developed video games can be combined to define different therapy protocols and that the information obtained is richer than the one obtained through current clinical metrics, serving as method of motor function assessment.en
dc.description.sponsorshipThe research leading to these results has received funding from the ROBOHEALTH-A project (DPI2013-47944-C4-1-R) funded by Spanish Ministry of Economy and Competitiveness and from the RoboCity2030-III-CM project (S2013/MIT-2748), funded by Programas de Actividades I+D en la Comunidad de Madrid and cofunded by Structural Funds of the EU.en
dc.identifier.bibliographicCitationOña, E. D., Balaguer, C., Cano-de La Cuerda, R., Collado-Vázquez, S. & Jardón, A. (2018). Effectiveness of Serious Games for Leap Motion on the Functionality of the Upper Limb in Parkinson’s Disease: A Feasibility Study. Computational Intelligence and Neuroscience, 2018, 1–17.en
dc.identifier.publicationtitleComputational Intelligence and Neuroscienceen
dc.relation.projectIDGobierno de España. DPI2013-47944-C4-1-Res
dc.relation.projectIDComunidad de Madrid. S2013/MIT-2748es
dc.rights© 2018 Edwin Daniel Oña et al. This is an open access article distributed under the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.en
dc.rightsAtribución 3.0 España*
dc.rights.accessRightsopen accessen
dc.subject.ecienciaRobótica e Informática Industriales
dc.titleEffectiveness of Serious Games for Leap Motion on the functionality of the upper limb in Parkinson's disease: A feasibility studyen
dc.typeresearch article*
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