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Please use this identifier to cite or link to this item:
http://hdl.handle.net/10016/9850
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| Title: | Using a Social Robot as a Gaming Platform |
| Author(s): | Alonso Martín, Fernando González Pacheco, Víctor Castro González, Álvaro Ramey, Arnaud A. Yébenes, Marta Salichs, Miguel A. |
| Publisher: | Springer Verlag |
| Issued date: | 2010 |
| Citation: | Social Robotics - Second International Conference on Social Robotics, ICSR 2010. Proceedings. Lecture Notes in Computer Science 6414 Springer 2010, p. 30-39 |
| URI: | http://hdl.handle.net/10016/9850 |
| ISBN: | 978-3-642-17247-2 |
| DOI: | 10.1007/978-3-642-17248-9_4 |
| Description: | 10 pages, 6 figures.-- Contributed to: Social Robotics - Second International Conference on Social Robotics (ICSR 2010, Singapore, Nov 23-24, 2010) |
| Abstract: | As social robotic research advances, robots are improving their abilities in Human-Robot Interaction and, therefore, becoming more human-friendly. While robots are beginning to interact more naturally with humans, new applications and possible uses of social robots are appearing. One of the future applications where robots will be used is entertainment. This paper presents a social robot as a development platform for which several robotic games have been developed. Five of these games are presented and how these games take benefit of the robot’s HRI abilities is detailed. |
| Publisher version: | http://dx.doi.org/10.1007/978-3-642-17248-9_4 |
| Keywords: | Social Robot Edutainment Robot Games Robot Entertainment Human-Robot Interaction |
| Rights: | © Springer |
| Appears in Collections: | DISA - LSI - Artículos en Congresos Internacionales
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