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Please use this identifier to cite or link to this item: http://hdl.handle.net/10016/7728

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Title: A social and emotional model for obtaining believable emergent behaviors
Author(s): Asensio, Javier
Jiménez, Marta
Fernández, Susana
Borrajo, Daniel
Publisher: Springer
Issued date: 2008
Citation: Artificial intelligence: methodology, systems, and applications : 13th International Conference, AIMSA 2008, Varna, Bulgaria, September 4-6, 2008. Proceedings, Springer, 2008, pp. 395-399
URI: http://hdl.handle.net/10016/7728
ISBN: 978-3-540-85775-4
ISSN: 0302-9743 (Print)
1611-3349 (Online)
DOI: http://dx.doi.org/10.1007/978-3-540-85776-1_37
Description: Proceeding of: 13th International Conference, AIMSA 2008, Varna, Bulgaria, September 4-6, 2008
Abstract: This paper attempts to define an emotional model for virtual agents that behave autonomously in social worlds. We adopt shallow modeling based on the decomposition of the emotional state in two qualities: valence (pleasantness or hedonic value) and arousal (bodily activation) and, also, for the agent personality based on the five factors model (openness, conscientiousness, extroversion, agreeableness and neuroticism). The proposed model aims to endow agents with a satisfactory emotional state achieved through the social actions, i.e. the development of social abilities. Psychology characterizes these social abilities for: using the language as a tool (verbal and nonverbal communication), being learned, producing reciprocal reward among the individuals involved in the communication and for depending on the individual features. We have implemented our model in the framework of a computer game, AI-live, to show its validity.
Review: PeerReviewed
Serie / Nº.: Lecture notes in computer science
5253/2008
Publisher version: http://dx.doi.org/10.1007/978-3-540-85776-1_37
Keywords: Autonomous agents
Behavior models
Emotions and personality
Rights: © Springer
Appears in Collections:DI - PLG - Capítulos de Monografías
DI - PLG - Comunicaciones en Congresos y otros eventos

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