Publication:
Predicting opponent actions in the RoboSoccer

Loading...
Thumbnail Image
Identifiers
ISSN: 1062-922X
ISBN: 0-7803-7437-1
Publication date
2002-10
Defense date
Advisors
Tutors
Journal Title
Journal ISSN
Volume Title
Publisher
IEEE
Impact
Google Scholar
Export
Research Projects
Organizational Units
Journal Issue
Abstract
A very important issue in multi-agent systems is that of adaptability to other agents, be it to cooperate or to compete. In competitive domains, the knowledge about the opponent can give any player a clear advantage. In previous work, we acquired models of another agent (the opponent) based only on the observation of its inputs and outputs (its behavior) by formulating the problem as a classification task. In this paper we extend this previous work to the RoboCup domain. However, we have found that models based on a single classifier have bad accuracy, To solve this problem, In this paper we propose to decompose the learning task into two tasks: learning the action name (i.e. kick or dash) and learning the parameter of that action. By using this hierarchical learning approach accuracy results improve, and at worst, the agent can know what action the opponent will carry out, even if there is no high accuracy on the action parameter.
Description
Proceeding of: IEEE International Conference on Systems, Man, and Cybernetics (SMC-2002), 6-9 Oct. 2002, Hammamet, Tunez
Keywords
Games of skill, Learning (artificial intelligence), Mobile robots, Multi-agent systems, RoboSoccer, Machine learning
Bibliographic citation
IEEE International Conference on Systems, Man and Cybernetics, 2002, vol. 7