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Please use this identifier to cite or link to this item: http://hdl.handle.net/10016/6159

Google™ Scholar. Others By: Ledezma, Agapito - Aler, Ricardo - Sanchis, Araceli - Borrajo, Daniel
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Title: Predicting opponent actions in the RoboSoccer
Author(s): Ledezma, Agapito
Aler, Ricardo
Sanchis, Araceli
Borrajo, Daniel
Publisher: IEEE
Issued date: Oct-2002
Citation: IEEE International Conference on Systems, Man and Cybernetics, 2002, vol. 7
URI: http://hdl.handle.net/10016/6159
ISBN: 0-7803-7437-1
ISSN: 1062-922X
DOI: http://dx.doi.org/10.1109/ICSMC.2002.1175692
Description: Proceeding of: IEEE International Conference on Systems, Man, and Cybernetics (SMC-2002), 6-9 Oct. 2002, Hammamet, Tunez
Abstract: A very important issue in multi-agent systems is that of adaptability to other agents, be it to cooperate or to compete. In competitive domains, the knowledge about the opponent can give any player a clear advantage. In previous work, we acquired models of another agent (the opponent) based only on the observation of its inputs and outputs (its behavior) by formulating the problem as a classification task. In this paper we extend this previous work to the RoboCup domain. However, we have found that models based on a single classifier have bad accuracy, To solve this problem, In this paper we propose to decompose the learning task into two tasks: learning the action name (i.e. kick or dash) and learning the parameter of that action. By using this hierarchical learning approach accuracy results improve, and at worst, the agent can know what action the opponent will carry out, even if there is no high accuracy on the action parameter.
Review: PeerReviewed
Publisher version: http://dx.doi.org/10.1109/ICSMC.2002.1175692
Keywords: Games of skill
Learning (artificial intelligence)
Mobile robots
Multi-agent systems
RoboSoccer
Machine learning
Rights: © IEEE
Appears in Collections:DI - GCERN - Capítulos de Monografías
DI - GCERN - Capítulos de Monografías
DI - GCERN - Comunicaciones en Congresos y otros eventos

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