|
Archivo Abierto Institucional de la Universidad Carlos III de Madrid >
Investigación >
Departamentos >
Departamento de Informática >
Grupo de Computación Evolutiva y Redes Neuronales (EVANNAI) >
DI - GCERN - Comunicaciones en Congresos y otros eventos >
Please use this identifier to cite or link to this item:
http://hdl.handle.net/10016/6159
|
| Title: | Predicting opponent actions in the RoboSoccer |
| Author(s): | Ledezma, Agapito Aler, Ricardo Sanchis, Araceli Borrajo, Daniel |
| Publisher: | IEEE |
| Issued date: | Oct-2002 |
| Citation: | IEEE International Conference on Systems, Man and Cybernetics, 2002, vol. 7 |
| URI: | http://hdl.handle.net/10016/6159 |
| ISBN: | 0-7803-7437-1 |
| ISSN: | 1062-922X |
| DOI: | http://dx.doi.org/10.1109/ICSMC.2002.1175692 |
| Description: | Proceeding of: IEEE International Conference on Systems, Man, and Cybernetics (SMC-2002), 6-9 Oct. 2002, Hammamet, Tunez |
| Abstract: | A very important issue in multi-agent systems is that of adaptability to other agents, be it to cooperate or to compete. In competitive domains, the knowledge about the opponent can give any player a clear advantage. In previous work, we acquired models of another agent (the opponent) based only on the observation of its inputs and outputs (its behavior) by formulating the problem as a classification task. In this paper we extend this previous work to the RoboCup domain. However, we have found that models based on a single classifier have bad accuracy, To solve this problem, In this paper we propose to decompose the learning task into two tasks: learning the action name (i.e. kick or dash) and learning the parameter of that action. By using this hierarchical learning approach accuracy results improve, and at worst, the agent can know what action the opponent will carry out, even if there is no high accuracy on the action parameter. |
| Review: | PeerReviewed |
| Publisher version: | http://dx.doi.org/10.1109/ICSMC.2002.1175692 |
| Keywords: | Games of skill Learning (artificial intelligence) Mobile robots Multi-agent systems RoboSoccer Machine learning |
| Rights: | © IEEE |
| Appears in Collections: | DI - GCERN - Capítulos de Monografías DI - GCERN - Capítulos de Monografías DI - GCERN - Comunicaciones en Congresos y otros eventos
|
Items in E-Archivo are protected by copyright, with all rights reserved, unless otherwise indicated.
|