Publication: Simulador Unity para entornos empresariales
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Publication date
2013-07
Defense date
2013-07-11
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Abstract
En los últimos años, gracias a la evolución y expansión de la informática,
los simuladores se están convirtiendo cada vez más una opción complementaria
a las pruebas de campo y acercan a los usuarios a situaciones y entornos
muy similares a la realidad. Si bien no reúnen todas las virtudes de realizarlas
de forma tradicional, son una herramienta de gran utilidad cuya gran ventaja
es la de no acometer los riesgos que supondría la inexperiencia de alguien que
se enfrenta por primera vez a una situación desconocida hasta el momento.
Generalmente, estos simuladores suelen crearse específicamente para cumplir
unos requisitos prefijados y que son acordados con el cliente, pero una
vez el software es entregado, el cliente no puede realizar modificaciones sobre
éste. En este proyecto se presenta una visión más abierta, donde el cliente
puede realizar ciertas modificaciones sobre el simulador después de la fase de
desarrollo para adaptarlo conforme sus necesidades vayan variando.
De este modo, dichos simuladores pueden ser modificados tanto en fase
de desarrollo por personal técnico, como posteriormente por personal no
técnico, haciendo posible que expertos de la materia y del entorno que el
simulador recrea puedan adaptar o incluso añadir nuevos casos sin necesidad
de depender de un experto en la tecnología en que ha sido desarrollado.
Así, este proyecto pretende realizar una prueba de concepto que demuestre
la viabilidad de una arquitectura modular y flexible que ayude tanto a
realizar nuevos simuladores rápida y económicamente, como a hacer al cliente
partícipe, si así lo desea, de poder adaptar el simulador a diferentes contextos.
In recent years, thanks to the evolution and expansion of computer science, simulators are becoming a complementary option to field tests and bring closer to users to situations and environments similar to reality. Although simulators have not all the virtues of testing traditionally they are a useful tool whose great advantage is not to undertake the risks of inexperience of someone who first faced with this situation. Generally, these simulators are often created specifically to meet certain requirements that are predetermined and agreed with the client, but once the software is delivered, the client can not make modifications to software. This project presents a more open view, where the customer can make some modifications on the simulator after the development phase to adapt it to his needs. Thus, these simulators can be modified both in development by technical staff and later by non-technical staff, enabling to experts in the field and simulator environment adapt or even add new cases without relying an expert in the technology that has been developed. Therefore, the main objective of this project is to perform a concept test that demonstrates the viability of a modular and flexible architecture that helps to make new simulators quickly and economically and make to customer free to adapt the simulator to different contexts.
In recent years, thanks to the evolution and expansion of computer science, simulators are becoming a complementary option to field tests and bring closer to users to situations and environments similar to reality. Although simulators have not all the virtues of testing traditionally they are a useful tool whose great advantage is not to undertake the risks of inexperience of someone who first faced with this situation. Generally, these simulators are often created specifically to meet certain requirements that are predetermined and agreed with the client, but once the software is delivered, the client can not make modifications to software. This project presents a more open view, where the customer can make some modifications on the simulator after the development phase to adapt it to his needs. Thus, these simulators can be modified both in development by technical staff and later by non-technical staff, enabling to experts in the field and simulator environment adapt or even add new cases without relying an expert in the technology that has been developed. Therefore, the main objective of this project is to perform a concept test that demonstrates the viability of a modular and flexible architecture that helps to make new simulators quickly and economically and make to customer free to adapt the simulator to different contexts.
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Keywords
Videojuegos, Juegos de ordenador, Simuladores, Modelado