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    <link>http://hdl.handle.net/10016/6651</link>
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    <pubDate>Sun, 19 May 2013 20:51:28 GMT</pubDate>
    <dc:date>2013-05-19T20:51:28Z</dc:date>
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      <title>HTML5 support for an accessible user-video-interaction on the Web</title>
      <link>http://hdl.handle.net/10016/16250</link>
      <description>Title: HTML5 support for an accessible user-video-interaction on the Web
Author(s): Moreno, Lourdes; Martínez, Paloma; Iglesias, Ana; González, María
Abstract: Multimedia content covers the Web, and we should provide access to all people. For this reason, it is very important to take into account accessibility requirements in the player to avoid barriers and to ensure access to this multimedia content as well as their resources. One of the most frequent barriers is the technological obstacle: the necessity for the user to install the required plug-ins in to order to access video. The new standard HTML5 provides a solution to this problem. However, it does not fully support accessibility requirements of W3C standards, including WCAG and interaction requirement of UAAG. This paper introduces an overall study of this new standard in relation to accessibility requirements for the players as well as an accessible HTML5 Media Player.</description>
      <pubDate>Fri, 31 Dec 2010 23:00:00 GMT</pubDate>
      <guid isPermaLink="false">http://hdl.handle.net/10016/16250</guid>
      <dc:date>2010-12-31T23:00:00Z</dc:date>
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      <title>ICAPS 2012. Proceedings of the third Workshop on the International Planning Competition</title>
      <link>http://hdl.handle.net/10016/14914</link>
      <description>Title: ICAPS 2012. Proceedings of the third Workshop on the International Planning Competition
Editors: Coles, Amanda; Coles, Andrew; García Olaya, Ángel; Jiménez, Sergio; Linares López, Carlos; Sanner, Scott
Description: 22nd International Conference on Automated Planning and Scheduling. June 25-29, 2012, Atibaia, Sao Paulo (Brazil). Proceedings of the 3rd the International Planning Competition</description>
      <pubDate>Sat, 31 Dec 2011 23:00:00 GMT</pubDate>
      <guid isPermaLink="false">http://hdl.handle.net/10016/14914</guid>
      <dc:date>2011-12-31T23:00:00Z</dc:date>
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    <item>
      <title>Using the relaxed plan heuristic to select goals in oversubscription planning problems</title>
      <link>http://hdl.handle.net/10016/12968</link>
      <description>Title: Using the relaxed plan heuristic to select goals in oversubscription planning problems
Author(s): García-Olaya, Angel; Rosa, Tomás, de la; Borrajo, Daniel
Abstract: Oversubscription planning (OSP) appears in many real problems where nding a plan achieving all goals is infeasi- ble. The objective is to nd a feasible plan reaching a goal sub- set while maximizing some measure of utility. In this paper, we present a new technique to select goals \a priori" for problems in which a cost bound prevents all the goals from being achieved. It uses estimations of distances between goals, which are com- puted using relaxed plans. Using these distances, a search in the space of subsets of goals is performed, yielding a new set of goals to plan for. A revised planning problem can be created and solved, taking into account only the selected goals. We present experiments in six di erent domains with good results.</description>
      <pubDate>Fri, 31 Dec 2010 23:00:00 GMT</pubDate>
      <guid isPermaLink="false">http://hdl.handle.net/10016/12968</guid>
      <dc:date>2010-12-31T23:00:00Z</dc:date>
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    <item>
      <title>A social and emotional model for obtaining believable emergent behaviors</title>
      <link>http://hdl.handle.net/10016/7728</link>
      <description>Title: A social and emotional model for obtaining believable emergent behaviors
Author(s): Asensio, Javier; Jiménez, Marta; Fernández, Susana; Borrajo, Daniel
Abstract: This paper attempts to define an emotional model for virtual agents that behave autonomously in social worlds. We adopt shallow modeling based on the decomposition of the emotional state in two qualities: valence (pleasantness or hedonic value) and arousal (bodily activation) and, also, for the agent personality based on the five factors model (openness, conscientiousness, extroversion, agreeableness and neuroticism). The proposed model aims to endow agents with a satisfactory emotional state achieved through the social actions, i.e. the development of social abilities. Psychology characterizes these social abilities for: using the language as a tool (verbal and nonverbal communication), being learned, producing reciprocal reward among the individuals involved in the communication and for depending on the individual features. We have implemented our model in the framework of a computer game, AI-live, to show its validity.
Description: Proceeding of: 13th International Conference, AIMSA 2008, Varna, Bulgaria, September 4-6, 2008</description>
      <pubDate>Mon, 31 Dec 2007 23:00:00 GMT</pubDate>
      <guid isPermaLink="false">http://hdl.handle.net/10016/7728</guid>
      <dc:date>2007-12-31T23:00:00Z</dc:date>
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