Publication: Impact of an augmented reality system on students' motivation for a visual art course
dc.affiliation.dpto | UC3M. Departamento de Ingeniería Telemática | es |
dc.affiliation.grupoinv | UC3M. Grupo de Investigación: Aplicaciones y Servicios Telemáticos (GAST) | es |
dc.contributor.author | Di Serio, Angela | |
dc.contributor.author | Ibáñez Espiga, María Blanca | |
dc.contributor.author | Delgado Kloos, Carlos | |
dc.date.accessioned | 2014-07-15T08:35:27Z | |
dc.date.available | 2014-07-15T08:35:27Z | |
dc.date.issued | 2013-10 | |
dc.description.abstract | In this paper, the authors show that augmented reality technology has a positive impact on the motivation of middle-school students. The Instructional Materials Motivation Survey (IMMS) (Keller, 2010) based on the ARCS motivation model (Keller, 1987a) was used to gather information; it considers four motivational factors: attention, relevance, confidence, and satisfaction. Motivational factors of attention and satisfaction in an augmented-reality-based learning environment were better rated than those obtained in a slides-based learning environment. When the impact of the augmented reality system was analyzed in isolation, the attention and confidence factors were the best rated. The usability study showed that although this technology is not mature enough to be used massively in education, enthusiasm of middle-school students diminished most of the barriers found. (C) 2012 Published by Elsevier Ltd. | es |
dc.description.sponsorship | This research has been partially supported by the Spanish national projects Learn3 (grant TIN2008-05163/TSI) and EEE (grant TIN2011-28308-C03-01) and the Madrid regional project eMadrid (grant S2009/TIC-1650). | es |
dc.description.status | Publicado | es |
dc.format.extent | 11 | es |
dc.format.mimetype | application/pdf | |
dc.identifier.bibliographicCitation | Computers & Education, (2013), 68, 586-596. | es |
dc.identifier.doi | 10.1016/j.compedu.2012.03.002 | |
dc.identifier.issn | 0360-1315 | |
dc.identifier.publicationfirstpage | 586 | es |
dc.identifier.publicationlastpage | 596 | es |
dc.identifier.publicationtitle | Computers and Education | es |
dc.identifier.publicationvolume | 68 | es |
dc.identifier.uri | https://hdl.handle.net/10016/19114 | |
dc.identifier.uxxi | AR/0000013906 | |
dc.language.iso | eng | es |
dc.publisher | Elsevier | es |
dc.relation.projectID | Comunidad de Madrid. S2009/TIC-1650/E-MADRID | es |
dc.relation.publisherversion | http://dx.doi.org/10.1016/j.compedu.2012.03.002 © 2012 | es |
dc.rights | © 2012 Elsevier Ltd. | es |
dc.rights.accessRights | open access | es |
dc.subject.eciencia | Telecomunicaciones | es |
dc.subject.other | Augmented reality | es |
dc.subject.other | Motivation | es |
dc.subject.other | Middle-school education | es |
dc.title | Impact of an augmented reality system on students' motivation for a visual art course | es |
dc.type | research article | * |
dc.type.hasVersion | AM | * |
dspace.entity.type | Publication |
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