Publication:
Impact of an augmented reality system on students' motivation for a visual art course

dc.affiliation.dptoUC3M. Departamento de Ingeniería Telemáticaes
dc.affiliation.grupoinvUC3M. Grupo de Investigación: Aplicaciones y Servicios Telemáticos (GAST)es
dc.contributor.authorDi Serio, Angela
dc.contributor.authorIbáñez Espiga, María Blanca
dc.contributor.authorDelgado Kloos, Carlos
dc.date.accessioned2014-07-15T08:35:27Z
dc.date.available2014-07-15T08:35:27Z
dc.date.issued2013-10
dc.description.abstractIn this paper, the authors show that augmented reality technology has a positive impact on the motivation of middle-school students. The Instructional Materials Motivation Survey (IMMS) (Keller, 2010) based on the ARCS motivation model (Keller, 1987a) was used to gather information; it considers four motivational factors: attention, relevance, confidence, and satisfaction. Motivational factors of attention and satisfaction in an augmented-reality-based learning environment were better rated than those obtained in a slides-based learning environment. When the impact of the augmented reality system was analyzed in isolation, the attention and confidence factors were the best rated. The usability study showed that although this technology is not mature enough to be used massively in education, enthusiasm of middle-school students diminished most of the barriers found. (C) 2012 Published by Elsevier Ltd.es
dc.description.sponsorshipThis research has been partially supported by the Spanish national projects Learn3 (grant TIN2008-05163/TSI) and EEE (grant TIN2011-28308-C03-01) and the Madrid regional project eMadrid (grant S2009/TIC-1650).es
dc.description.statusPublicadoes
dc.format.extent11es
dc.format.mimetypeapplication/pdf
dc.identifier.bibliographicCitationComputers & Education, (2013), 68, 586-596.es
dc.identifier.doi10.1016/j.compedu.2012.03.002
dc.identifier.issn0360-1315
dc.identifier.publicationfirstpage586es
dc.identifier.publicationlastpage596es
dc.identifier.publicationtitleComputers and Educationes
dc.identifier.publicationvolume68es
dc.identifier.urihttps://hdl.handle.net/10016/19114
dc.identifier.uxxiAR/0000013906
dc.language.isoenges
dc.publisherElsevieres
dc.relation.projectIDComunidad de Madrid. S2009/TIC-1650/E-MADRIDes
dc.relation.publisherversionhttp://dx.doi.org/10.1016/j.compedu.2012.03.002 © 2012es
dc.rights© 2012 Elsevier Ltd.es
dc.rights.accessRightsopen accesses
dc.subject.ecienciaTelecomunicacioneses
dc.subject.otherAugmented realityes
dc.subject.otherMotivationes
dc.subject.otherMiddle-school educationes
dc.titleImpact of an augmented reality system on students' motivation for a visual art coursees
dc.typeresearch article*
dc.type.hasVersionAM*
dspace.entity.typePublication
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