Publication: Predicting opponent actions in the RoboSoccer
dc.affiliation.dpto | UC3M. Departamento de Informática | es |
dc.affiliation.grupoinv | UC3M. Grupo de Investigación: Computación Evolutiva y Redes Neuronales (EVANNAI) | es |
dc.contributor.author | Ledezma Espino, Agapito Ismael | |
dc.contributor.author | Aler, Ricardo | |
dc.contributor.author | Sanchis de Miguel, María Araceli | |
dc.contributor.author | Borrajo Millán, Daniel | |
dc.date.accessioned | 2009-12-18T08:36:58Z | |
dc.date.available | 2009-12-18T08:36:58Z | |
dc.date.issued | 2002-10 | |
dc.description | Proceeding of: IEEE International Conference on Systems, Man, and Cybernetics (SMC-2002), 6-9 Oct. 2002, Hammamet, Tunez | |
dc.description.abstract | A very important issue in multi-agent systems is that of adaptability to other agents, be it to cooperate or to compete. In competitive domains, the knowledge about the opponent can give any player a clear advantage. In previous work, we acquired models of another agent (the opponent) based only on the observation of its inputs and outputs (its behavior) by formulating the problem as a classification task. In this paper we extend this previous work to the RoboCup domain. However, we have found that models based on a single classifier have bad accuracy, To solve this problem, In this paper we propose to decompose the learning task into two tasks: learning the action name (i.e. kick or dash) and learning the parameter of that action. By using this hierarchical learning approach accuracy results improve, and at worst, the agent can know what action the opponent will carry out, even if there is no high accuracy on the action parameter. | |
dc.description.status | Publicado | |
dc.format.mimetype | application/pdf | |
dc.identifier.bibliographicCitation | IEEE International Conference on Systems, Man and Cybernetics, 2002, vol. 7 | |
dc.identifier.doi | 10.1109/ICSMC.2002.1175692 | |
dc.identifier.isbn | 0-7803-7437-1 | |
dc.identifier.issn | 1062-922X | |
dc.identifier.publicationtitle | IEEE International Conference on Systems, Man and Cybernetics | |
dc.identifier.publicationvolume | 7 | |
dc.identifier.uri | https://hdl.handle.net/10016/6159 | |
dc.language.iso | eng | |
dc.publisher | IEEE | |
dc.relation.eventdate | 6-9 Oct. 2002 | |
dc.relation.eventplace | Hammamet (Tunez) | |
dc.relation.eventtitle | IEEE International Conference on Systems, Man and Cybernetics (SMC-2002) | |
dc.relation.publisherversion | http://dx.doi.org/10.1109/ICSMC.2002.1175692 | |
dc.rights | © IEEE | |
dc.rights.accessRights | open access | |
dc.subject.eciencia | Informática | |
dc.subject.other | Games of skill | |
dc.subject.other | Learning (artificial intelligence) | |
dc.subject.other | Mobile robots | |
dc.subject.other | Multi-agent systems | |
dc.subject.other | RoboSoccer | |
dc.subject.other | Machine learning | |
dc.title | Predicting opponent actions in the RoboSoccer | |
dc.type | conference paper | * |
dc.type.review | PeerReviewed | |
dspace.entity.type | Publication |
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